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As surfaces are no longer going to be used for wlr_egl, I may as well just go and add this check as it is needed for safety whenever surface-less rendering is being used. |
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|---|---|---|
| .. | ||
| gles2 | ||
| allocator.c | ||
| dmabuf.c | ||
| drm_format_set.c | ||
| egl.c | ||
| gbm_allocator.c | ||
| meson.build | ||
| swapchain.c | ||
| wlr_renderer.c | ||
| wlr_texture.c | ||