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If a new buffer is set for a buffer node, we must update the entire node unconditionally if the buffer size changes, or the buffer is given a buffer where it was previously NULL. While we're here, let's avoid calling scene_node_update on just damage updates. If the caller hasn't given us a damage region we just assume the whole buffer. |
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| .. | ||
| layer_shell_v1.c | ||
| output_layout.c | ||
| subsurface_tree.c | ||
| surface.c | ||
| wlr_scene.c | ||
| xdg_shell.c | ||