mirror of
				https://gitlab.freedesktop.org/wlroots/wlroots.git
				synced 2025-11-03 09:01:40 -05:00 
			
		
		
		
	They are never used in practice, which makes all of our flag handling effectively dead code. Also, APIs such as KMS don't provide a good way to deal with the flags. Let's just fail the DMA-BUF import when clients provide flags.
		
			
				
	
	
		
			365 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			365 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include <assert.h>
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#include <drm_fourcc.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <wayland-server-protocol.h>
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#include <wayland-util.h>
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#include <wlr/render/egl.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/wlr_texture.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/util/log.h>
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#include "render/egl.h"
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#include "render/gles2.h"
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#include "render/pixel_format.h"
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#include "types/wlr_buffer.h"
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#include "util/signal.h"
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static const struct wlr_texture_impl texture_impl;
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bool wlr_texture_is_gles2(struct wlr_texture *wlr_texture) {
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	return wlr_texture->impl == &texture_impl;
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}
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struct wlr_gles2_texture *gles2_get_texture(
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		struct wlr_texture *wlr_texture) {
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	assert(wlr_texture_is_gles2(wlr_texture));
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	return (struct wlr_gles2_texture *)wlr_texture;
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}
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static bool gles2_texture_is_opaque(struct wlr_texture *wlr_texture) {
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	struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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	return !texture->has_alpha;
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}
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static bool check_stride(const struct wlr_pixel_format_info *fmt,
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		uint32_t stride, uint32_t width) {
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	if (stride % (fmt->bpp / 8) != 0) {
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		wlr_log(WLR_ERROR, "Invalid stride %d (incompatible with %d "
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			"bytes-per-pixel)", stride, fmt->bpp / 8);
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		return false;
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	}
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	if (stride < width * (fmt->bpp / 8)) {
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		wlr_log(WLR_ERROR, "Invalid stride %d (too small for %d "
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			"bytes-per-pixel and width %d)", stride, fmt->bpp / 8, width);
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		return false;
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	}
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	return true;
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}
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static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
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		uint32_t stride, uint32_t width, uint32_t height,
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		uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
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		const void *data) {
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	struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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	if (texture->target != GL_TEXTURE_2D || texture->image != EGL_NO_IMAGE_KHR) {
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		wlr_log(WLR_ERROR, "Cannot write pixels to immutable texture");
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		return false;
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	}
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	const struct wlr_gles2_pixel_format *fmt =
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		get_gles2_format_from_drm(texture->drm_format);
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	assert(fmt);
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	const struct wlr_pixel_format_info *drm_fmt =
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		drm_get_pixel_format_info(texture->drm_format);
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	assert(drm_fmt);
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	if (!check_stride(drm_fmt, stride, width)) {
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		return false;
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	}
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	struct wlr_egl_context prev_ctx;
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	wlr_egl_save_context(&prev_ctx);
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	wlr_egl_make_current(texture->renderer->egl);
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	push_gles2_debug(texture->renderer);
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	glBindTexture(GL_TEXTURE_2D, texture->tex);
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	glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (drm_fmt->bpp / 8));
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	glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, src_x);
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	glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, src_y);
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	glTexSubImage2D(GL_TEXTURE_2D, 0, dst_x, dst_y, width, height,
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		fmt->gl_format, fmt->gl_type, data);
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	glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
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	glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
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	glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
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	glBindTexture(GL_TEXTURE_2D, 0);
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	pop_gles2_debug(texture->renderer);
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	wlr_egl_restore_context(&prev_ctx);
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	return true;
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}
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static bool gles2_texture_invalidate(struct wlr_gles2_texture *texture) {
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	if (texture->image == EGL_NO_IMAGE_KHR) {
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		return false;
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	}
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	if (texture->target == GL_TEXTURE_EXTERNAL_OES) {
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		// External changes are immediately made visible by the GL implementation
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		return true;
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	}
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	struct wlr_egl_context prev_ctx;
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	wlr_egl_save_context(&prev_ctx);
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	wlr_egl_make_current(texture->renderer->egl);
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	push_gles2_debug(texture->renderer);
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	glBindTexture(texture->target, texture->tex);
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	texture->renderer->procs.glEGLImageTargetTexture2DOES(texture->target,
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		texture->image);
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	glBindTexture(texture->target, 0);
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	pop_gles2_debug(texture->renderer);
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	wlr_egl_restore_context(&prev_ctx);
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	return true;
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}
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void gles2_texture_destroy(struct wlr_gles2_texture *texture) {
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	wl_list_remove(&texture->link);
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	if (texture->buffer != NULL) {
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		wlr_addon_finish(&texture->buffer_addon);
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	}
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	struct wlr_egl_context prev_ctx;
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	wlr_egl_save_context(&prev_ctx);
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	wlr_egl_make_current(texture->renderer->egl);
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	push_gles2_debug(texture->renderer);
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	glDeleteTextures(1, &texture->tex);
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	wlr_egl_destroy_image(texture->renderer->egl, texture->image);
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	pop_gles2_debug(texture->renderer);
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	wlr_egl_restore_context(&prev_ctx);
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	free(texture);
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}
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static void gles2_texture_unref(struct wlr_texture *wlr_texture) {
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	struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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	if (texture->buffer != NULL) {
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		// Keep the texture around, in case the buffer is re-used later. We're
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		// still listening to the buffer's destroy event.
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		wlr_buffer_unlock(texture->buffer);
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	} else {
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		gles2_texture_destroy(texture);
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	}
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}
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static const struct wlr_texture_impl texture_impl = {
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	.is_opaque = gles2_texture_is_opaque,
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	.write_pixels = gles2_texture_write_pixels,
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	.destroy = gles2_texture_unref,
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};
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static struct wlr_gles2_texture *gles2_texture_create(
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		struct wlr_gles2_renderer *renderer, uint32_t width, uint32_t height) {
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	struct wlr_gles2_texture *texture =
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		calloc(1, sizeof(struct wlr_gles2_texture));
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	if (texture == NULL) {
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		wlr_log_errno(WLR_ERROR, "Allocation failed");
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		return NULL;
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	}
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	wlr_texture_init(&texture->wlr_texture, &texture_impl, width, height);
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	texture->renderer = renderer;
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	wl_list_insert(&renderer->textures, &texture->link);
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	return texture;
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}
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static struct wlr_texture *gles2_texture_from_pixels(
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		struct wlr_renderer *wlr_renderer,
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		uint32_t drm_format, uint32_t stride, uint32_t width,
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		uint32_t height, const void *data) {
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	struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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	const struct wlr_gles2_pixel_format *fmt =
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		get_gles2_format_from_drm(drm_format);
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	if (fmt == NULL) {
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		wlr_log(WLR_ERROR, "Unsupported pixel format 0x%"PRIX32, drm_format);
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		return NULL;
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	}
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	const struct wlr_pixel_format_info *drm_fmt =
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		drm_get_pixel_format_info(drm_format);
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	assert(drm_fmt);
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	if (!check_stride(drm_fmt, stride, width)) {
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		return NULL;
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	}
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	struct wlr_gles2_texture *texture =
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		gles2_texture_create(renderer, width, height);
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	if (texture == NULL) {
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		return NULL;
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	}
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	texture->target = GL_TEXTURE_2D;
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	texture->has_alpha = fmt->has_alpha;
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	texture->drm_format = fmt->drm_format;
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	struct wlr_egl_context prev_ctx;
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	wlr_egl_save_context(&prev_ctx);
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	wlr_egl_make_current(renderer->egl);
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	push_gles2_debug(renderer);
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	glGenTextures(1, &texture->tex);
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	glBindTexture(GL_TEXTURE_2D, texture->tex);
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	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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	glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / (drm_fmt->bpp / 8));
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	glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
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		fmt->gl_format, fmt->gl_type, data);
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	glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
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	glBindTexture(GL_TEXTURE_2D, 0);
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	pop_gles2_debug(renderer);
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	wlr_egl_restore_context(&prev_ctx);
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	return &texture->wlr_texture;
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}
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static struct wlr_texture *gles2_texture_from_dmabuf(
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		struct wlr_renderer *wlr_renderer,
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		struct wlr_dmabuf_attributes *attribs) {
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	struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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	if (!renderer->procs.glEGLImageTargetTexture2DOES) {
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		return NULL;
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	}
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	struct wlr_gles2_texture *texture =
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		gles2_texture_create(renderer, attribs->width, attribs->height);
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	if (texture == NULL) {
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		return NULL;
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	}
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	texture->drm_format = DRM_FORMAT_INVALID; // texture can't be written anyways
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	const struct wlr_pixel_format_info *drm_fmt =
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		drm_get_pixel_format_info(attribs->format);
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	if (drm_fmt != NULL) {
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		texture->has_alpha = drm_fmt->has_alpha;
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	} else {
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		// We don't know, assume the texture has an alpha channel
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		texture->has_alpha = true;
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	}
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	struct wlr_egl_context prev_ctx;
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	wlr_egl_save_context(&prev_ctx);
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	wlr_egl_make_current(renderer->egl);
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	bool external_only;
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	texture->image =
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		wlr_egl_create_image_from_dmabuf(renderer->egl, attribs, &external_only);
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	if (texture->image == EGL_NO_IMAGE_KHR) {
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		wlr_log(WLR_ERROR, "Failed to create EGL image from DMA-BUF");
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		wlr_egl_restore_context(&prev_ctx);
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		wl_list_remove(&texture->link);
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		free(texture);
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		return NULL;
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	}
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	texture->target = external_only ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
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	push_gles2_debug(renderer);
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	glGenTextures(1, &texture->tex);
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	glBindTexture(texture->target, texture->tex);
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	glTexParameteri(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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	glTexParameteri(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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	renderer->procs.glEGLImageTargetTexture2DOES(texture->target, texture->image);
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	glBindTexture(texture->target, 0);
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	pop_gles2_debug(renderer);
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	wlr_egl_restore_context(&prev_ctx);
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	return &texture->wlr_texture;
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}
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static void texture_handle_buffer_destroy(struct wlr_addon *addon) {
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	struct wlr_gles2_texture *texture =
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		wl_container_of(addon, texture, buffer_addon);
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	gles2_texture_destroy(texture);
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}
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static const struct wlr_addon_interface texture_addon_impl = {
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	.name = "wlr_gles2_texture",
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	.destroy = texture_handle_buffer_destroy,
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};
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static struct wlr_texture *gles2_texture_from_dmabuf_buffer(
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		struct wlr_gles2_renderer *renderer, struct wlr_buffer *buffer,
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		struct wlr_dmabuf_attributes *dmabuf) {
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	struct wlr_addon *addon =
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		wlr_addon_find(&buffer->addons, renderer, &texture_addon_impl);
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	if (addon != NULL) {
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		struct wlr_gles2_texture *texture =
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			wl_container_of(addon, texture, buffer_addon);
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		if (!gles2_texture_invalidate(texture)) {
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			wlr_log(WLR_ERROR, "Failed to invalidate texture");
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			return false;
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		}
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		wlr_buffer_lock(texture->buffer);
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		return &texture->wlr_texture;
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	}
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	struct wlr_texture *wlr_texture =
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		gles2_texture_from_dmabuf(&renderer->wlr_renderer, dmabuf);
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	if (wlr_texture == NULL) {
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		return false;
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	}
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	struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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	texture->buffer = wlr_buffer_lock(buffer);
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	wlr_addon_init(&texture->buffer_addon, &buffer->addons,
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		renderer, &texture_addon_impl);
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	return &texture->wlr_texture;
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}
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struct wlr_texture *gles2_texture_from_buffer(struct wlr_renderer *wlr_renderer,
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		struct wlr_buffer *buffer) {
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	struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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	void *data;
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	uint32_t format;
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	size_t stride;
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	struct wlr_dmabuf_attributes dmabuf;
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	if (wlr_buffer_get_dmabuf(buffer, &dmabuf)) {
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		return gles2_texture_from_dmabuf_buffer(renderer, buffer, &dmabuf);
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	} else if (wlr_buffer_begin_data_ptr_access(buffer,
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			WLR_BUFFER_DATA_PTR_ACCESS_READ, &data, &format, &stride)) {
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		struct wlr_texture *tex = gles2_texture_from_pixels(wlr_renderer,
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			format, stride, buffer->width, buffer->height, data);
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		wlr_buffer_end_data_ptr_access(buffer);
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		return tex;
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	} else {
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		return NULL;
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	}
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}
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void wlr_gles2_texture_get_attribs(struct wlr_texture *wlr_texture,
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		struct wlr_gles2_texture_attribs *attribs) {
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	struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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	memset(attribs, 0, sizeof(*attribs));
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	attribs->target = texture->target;
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	attribs->tex = texture->tex;
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	attribs->has_alpha = texture->has_alpha;
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}
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