wlroots/render/gles2/shaders
2023-05-28 14:53:34 -04:00
..
common.vert renderer/gles2: Compute texture coordinates based off of vertex positions 2023-05-28 14:53:34 -04:00
embed.sh
meson.build
quad.frag render/gles2: default to highp if available 2023-02-02 22:54:13 +01:00
tex_external.frag render/gles2: default to highp if available 2023-02-02 22:54:13 +01:00
tex_rgba.frag render/gles2: default to highp if available 2023-02-02 22:54:13 +01:00
tex_rgbx.frag render/gles2: default to highp if available 2023-02-02 22:54:13 +01:00