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https://gitlab.freedesktop.org/wlroots/wlroots.git
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We don't need our own enum for types. Instead we just use
GL_TEXTURE_{2D,EXTERNAL_OES}, which already describes usage.
Also fixes a situation where we were using GL_TEXTURE_2D in a situation
we should not have. wl_drm buffers are always GL_TEXTURE_EXTERNAL_OES,
no matter if they're RGB or any other format.
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| .. | ||
| gles2 | ||
| dmabuf.c | ||
| drm_format_set.c | ||
| egl.c | ||
| glapi.txt | ||
| meson.build | ||
| wlr_renderer.c | ||
| wlr_texture.c | ||