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This changes the semantics of wlr_output_state. Instead of having fields with uninitialized memory when missing from the committed bitflag, all fields are always initialized (and maybe NULL/empty), just like we do in wlr_surface_state. This reduces the chances of footguns when reading a field, and removes the need to check for the committed bitfield everywhere. A new wlr_output_state_init() function takes care of initializing the Pixman region. |
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| .. | ||
| cursor.c | ||
| output.c | ||
| render.c | ||
| state.c | ||
| swapchain.c | ||
| transform.c | ||