wlroots/render/gles2/shaders
Loukas Agorgianitis e92d8a7a53
render/pass: implement antialiasing for fractional coordinates
Signed-off-by: Loukas Agorgianitis <loukas@agorgianitis.com>
2026-01-21 11:58:05 +02:00
..
check.sh render/gles2: skip glslang check when shaders are unchanged 2026-01-05 09:59:58 -05:00
common.vert renderer/gles2: Compute texture coordinates based off of vertex positions 2023-05-28 14:53:34 -04:00
embed.sh render/gles2: move shaders to individual files 2022-10-28 11:46:06 +00:00
meson.build render/gles2: skip glslang check when shaders are unchanged 2026-01-05 09:59:58 -05:00
quad.frag render/pass: implement antialiasing for fractional coordinates 2026-01-21 11:58:05 +02:00
tex_external.frag render/pass: implement antialiasing for fractional coordinates 2026-01-21 11:58:05 +02:00
tex_rgba.frag render/pass: implement antialiasing for fractional coordinates 2026-01-21 11:58:05 +02:00
tex_rgbx.frag render/pass: implement antialiasing for fractional coordinates 2026-01-21 11:58:05 +02:00