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	Same as wlr_allocator_autocreate, but allows the caller to force a DRM FD. Similar to renderer_autocreate_with_drm_fd.
		
			
				
	
	
		
			52 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#ifndef RENDER_ALLOCATOR
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#define RENDER_ALLOCATOR
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#include <stdbool.h>
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#include <wayland-server-core.h>
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#include <wlr/render/dmabuf.h>
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#include <wlr/render/drm_format_set.h>
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struct wlr_allocator;
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struct wlr_backend;
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struct wlr_renderer;
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struct wlr_allocator_interface {
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	struct wlr_buffer *(*create_buffer)(struct wlr_allocator *alloc,
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		int width, int height, const struct wlr_drm_format *format);
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	void (*destroy)(struct wlr_allocator *alloc);
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};
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struct wlr_allocator {
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	const struct wlr_allocator_interface *impl;
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	struct {
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		struct wl_signal destroy;
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	} events;
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};
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/**
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 * Creates the adequate wlr_allocator given a backend and a renderer
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 */
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struct wlr_allocator *wlr_allocator_autocreate(struct wlr_backend *backend,
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	struct wlr_renderer *renderer);
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/**
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 * Destroy the allocator.
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 */
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void wlr_allocator_destroy(struct wlr_allocator *alloc);
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/**
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 * Allocate a new buffer.
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 *
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 * When the caller is done with it, they must unreference it by calling
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 * wlr_buffer_drop.
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 */
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struct wlr_buffer *wlr_allocator_create_buffer(struct wlr_allocator *alloc,
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	int width, int height, const struct wlr_drm_format *format);
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// For wlr_allocator implementors
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void wlr_allocator_init(struct wlr_allocator *alloc,
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	const struct wlr_allocator_interface *impl);
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struct wlr_allocator *allocator_autocreate_with_drm_fd(
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	struct wlr_backend *backend, struct wlr_renderer *renderer, int drm_fd);
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#endif
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