wlroots/render/gles2
YaoBing Xiao e78131f3d3 render/gles2: move shaders to render_xxx_pass
Stop storing the shader on the renderer and instead create a
dedicated shader per wlr_render_xxx_pass.
2026-03-25 17:10:34 +08:00
..
shaders
meson.build
pass.c render/gles2: move shaders to render_xxx_pass 2026-03-25 17:10:34 +08:00
pixel_format.c
renderer.c render/gles2: move shaders to render_xxx_pass 2026-03-25 17:10:34 +08:00
texture.c treewide: make type-check helpers take const pointers 2026-03-06 16:04:21 +08:00