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EGL_EXT_image_dma_buf_import_modifiers tells us whether we should use
GL_TEXTURE_2D or GL_TEXTURE_EXTERNAL_OES. Using the right texture target
can fix some failures and/or improve performance on some drivers.
This does the same as a Weston commit [1].
[1]:
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|---|---|---|
| .. | ||
| backend | ||
| interfaces | ||
| render | ||
| types | ||
| util | ||
| backend.h | ||
| config.h.in | ||
| meson.build | ||
| version.h.in | ||
| xcursor.h | ||
| xwayland.h | ||