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The translations for flipped offsets were set the same as non-flipped
ones which was totally wrong and meant that any textures with
flipped-transforms rendered entirely outside the viewport and were
basically invisible.
(cherry picked from commit
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|---|---|---|
| .. | ||
| allocator | ||
| gles2 | ||
| pixman | ||
| vulkan | ||
| dmabuf.c | ||
| dmabuf_fallback.c | ||
| dmabuf_linux.c | ||
| drm_format_set.c | ||
| egl.c | ||
| meson.build | ||
| pass.c | ||
| pixel_format.c | ||
| swapchain.c | ||
| wlr_renderer.c | ||
| wlr_texture.c | ||