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We were relying on the fact that we wouldn't paint anything on top of the black background in the region of a black rect. However when fractional scaling is used the repaint region might get expanded to nearby pixels by scale_output_damage(). As a result the neighbour scene nodes might leak into the skipped black rect's region. Avoid this by using this optimization for bottom-most black rects only when fractional scaling is used. References: https://github.com/swaywm/sway/issues/8233 |
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| .. | ||
| drag_icon.c | ||
| layer_shell_v1.c | ||
| output_layout.c | ||
| subsurface_tree.c | ||
| surface.c | ||
| wlr_scene.c | ||
| xdg_shell.c | ||