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The old code to render transformed textures with pixman would run composite over the whole output regardless of the texture size. When rendering something small this caused a huge performance hit. Rewrite the transform branch of render_pass_add_texture to: - Only composite over the rectangle we're drawing to - Generally try to make things a lot clearer and some comments Fixes: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3832 |
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| .. | ||
| meson.build | ||
| pass.c | ||
| pixel_format.c | ||
| renderer.c | ||