wlroots/include/render/allocator/gbm.h
Simon Ser de1bbbb4e2 render/allocator/gbm: implement begin_data_ptr_access
Allows CPU access of the buffer. Can be useful for multi-GPU copies
via CPU.

Might be quite slow, and might fail for an arbitrary driver-specific
reason, so not advertised in wlr_allocator.buffer_caps.
2023-10-25 18:06:53 +02:00

35 lines
768 B
C

#ifndef RENDER_ALLOCATOR_GBM_H
#define RENDER_ALLOCATOR_GBM_H
#include <gbm.h>
#include <wlr/render/dmabuf.h>
#include <wlr/types/wlr_buffer.h>
#include "render/allocator/allocator.h"
struct wlr_gbm_buffer {
struct wlr_buffer base;
struct wl_list link; // wlr_gbm_allocator.buffers
struct gbm_bo *gbm_bo; // NULL if the gbm_device has been destroyed
void *gbm_map_data; // NULL unless we have an active mapping
struct wlr_dmabuf_attributes dmabuf;
};
struct wlr_gbm_allocator {
struct wlr_allocator base;
int fd;
struct gbm_device *gbm_device;
struct wl_list buffers; // wlr_gbm_buffer.link
};
/**
* Creates a new GBM allocator from a DRM FD.
*
* Takes ownership over the FD.
*/
struct wlr_allocator *wlr_gbm_allocator_create(int drm_fd);
#endif