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pre_cb was an alias for stage_cb->vk. Let's just use a single variable instead. Additionally, early return when vulkan_record_stage_cb() fails. We were crashing in vkCmdPipelineBarrier() if that happened. |
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| .. | ||
| shaders | ||
| meson.build | ||
| pixel_format.c | ||
| renderer.c | ||
| texture.c | ||
| util.c | ||
| vulkan.c | ||