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We have no use for a v_color varying. We can use the uniform directly from the fragment shader without getting the vertex shader involved. |
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| .. | ||
| embed.sh | ||
| meson.build | ||
| quad.frag | ||
| quad.vert | ||
| tex.vert | ||
| tex_external.frag | ||
| tex_rgba.frag | ||
| tex_rgbx.frag | ||