wlroots/examples/render-pass-ext/vulkan/triangle_pass.c
2026-04-14 20:33:39 +08:00

299 lines
9.3 KiB
C

#include "render/vulkan.h"
#include "util/matrix.h"
#include "triangle.vert.h"
#include "triangle.frag.h"
#include "triangle_pass.h"
#include <stdlib.h>
#include <string.h>
#include <stdint.h>
#include <assert.h>
#include <math.h>
#include <wlr/render/vulkan.h>
#include <wlr/util/log.h>
struct custom_triangle_push_data {
float mat4[4][4];
float pos[3][4];
float color[3][4];
};
static void custom_rect_union_add(struct rect_union *ru, pixman_box32_t box) {
if (box.x1 >= box.x2 || box.y1 >= box.y2) {
return;
}
ru->bounding_box.x1 = ru->bounding_box.x1 < box.x1 ? ru->bounding_box.x1 : box.x1;
ru->bounding_box.y1 = ru->bounding_box.y1 < box.y1 ? ru->bounding_box.y1 : box.y1;
ru->bounding_box.x2 = ru->bounding_box.x2 > box.x2 ? ru->bounding_box.x2 : box.x2;
ru->bounding_box.y2 = ru->bounding_box.y2 > box.y2 ? ru->bounding_box.y2 : box.y2;
if (!ru->alloc_failure) {
pixman_box32_t *entry = wl_array_add(&ru->unsorted, sizeof(*entry));
if (entry != NULL) {
*entry = box;
} else {
ru->alloc_failure = true;
wl_array_release(&ru->unsorted);
wl_array_init(&ru->unsorted);
}
}
}
static void render_pass_mark_box_updated(struct wlr_vk_render_pass *pass,
const struct wlr_box *box) {
if (!pass->two_pass) {
return;
}
pixman_box32_t pixman_box = {
.x1 = box->x,
.x2 = box->x + box->width,
.y1 = box->y,
.y2 = box->y + box->height,
};
custom_rect_union_add(&pass->updated_region, pixman_box);
}
static bool create_graphics_pipeline(struct vk_render_triangle_pass *pass,
struct wlr_vk_render_pass *vk_pass,
VkPipelineLayout *layout_out,
VkPipeline *pipeline_out) {
VkDevice dev = pass->renderer->dev->dev;
VkPushConstantRange push_range = {
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
.offset = 0,
.size = sizeof(struct custom_triangle_push_data),
};
VkPipelineLayoutCreateInfo layout_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.pushConstantRangeCount = 1,
.pPushConstantRanges = &push_range,
};
VkResult res = vkCreatePipelineLayout(dev, &layout_info, NULL, layout_out);
if (res != VK_SUCCESS) {
wlr_log(WLR_ERROR, "Failed to create custom Vulkan pipeline layout (VkResult=%d)", res);
return false;
}
VkPipelineShaderStageCreateInfo shader_stages[2] = {
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = pass->vert_module,
.pName = "main",
},
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = pass->frag_module,
.pName = "main",
},
};
VkPipelineVertexInputStateCreateInfo vertex_input = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
};
VkPipelineInputAssemblyStateCreateInfo input_assembly = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
};
VkPipelineViewportStateCreateInfo viewport_state = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.viewportCount = 1,
.scissorCount = 1,
};
VkPipelineRasterizationStateCreateInfo rasterization = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.polygonMode = VK_POLYGON_MODE_FILL,
.cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
.lineWidth = 1.0f,
};
VkPipelineMultisampleStateCreateInfo multisample = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
};
VkPipelineColorBlendAttachmentState blend_attachment = {
.blendEnable = VK_FALSE,
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
};
VkPipelineColorBlendStateCreateInfo blend = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = &blend_attachment,
};
VkDynamicState dyn_states[] = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
};
VkPipelineDynamicStateCreateInfo dynamic = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.dynamicStateCount = sizeof(dyn_states) / sizeof(dyn_states[0]),
.pDynamicStates = dyn_states,
};
VkGraphicsPipelineCreateInfo pipeline_info = {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.stageCount = 2,
.pStages = shader_stages,
.pVertexInputState = &vertex_input,
.pInputAssemblyState = &input_assembly,
.pViewportState = &viewport_state,
.pRasterizationState = &rasterization,
.pMultisampleState = &multisample,
.pColorBlendState = &blend,
.pDynamicState = &dynamic,
.layout = *layout_out,
.renderPass = vk_pass->render_setup->render_pass,
.subpass = 0,
};
res = vkCreateGraphicsPipelines(dev, VK_NULL_HANDLE, 1, &pipeline_info, NULL, pipeline_out);
if (res != VK_SUCCESS) {
wlr_log(WLR_ERROR, "Failed to create custom Vulkan graphics pipeline (VkResult=%d)", res);
vkDestroyPipelineLayout(dev, *layout_out, NULL);
*layout_out = VK_NULL_HANDLE;
return false;
}
return true;
}
static void triangle_render(struct wlr_render_pass *render_pass,
const struct custom_render_triangle_options *options) {
struct wlr_vk_render_pass *vk_pass =
wlr_vk_render_pass_from_render_pass(render_pass);
struct render_triangle_pass *base =
vk_pass->render_buffer->renderer->wlr_renderer.data;
struct vk_render_triangle_pass *vk_triangle_pass =
vk_render_triangle_pass_from_pass(base);
VkCommandBuffer cb = vk_pass->command_buffer->vk;
VkPipelineLayout pipeline_layout = VK_NULL_HANDLE;
VkPipeline pipeline = VK_NULL_HANDLE;
struct wlr_box box;
struct wlr_buffer *wlr_buffer = vk_pass->render_buffer->wlr_buffer;
custom_render_triangle_options_get_box(options, wlr_buffer, &box);
render_pass_mark_box_updated(vk_pass, &box);
float proj[9], matrix[9];
wlr_matrix_identity(proj);
wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, proj);
wlr_matrix_multiply(matrix, vk_pass->projection, matrix);
if (!create_graphics_pipeline(vk_triangle_pass, vk_pass,
&pipeline_layout, &pipeline)) {
vk_pass->failed = true;
return;
}
struct custom_triangle_push_data push_data = {
.pos = {
{ 0.5f, 0.1f, 0.0f, 0.0f },
{ 0.1f, 0.9f, 0.0f, 0.0f },
{ 0.9f, 0.9f, 0.0f, 0.0f },
},
};
const float alpha = 1.0f;
push_data.color[0][0] = wlr_color_to_linear_premult(1.0f, alpha);
push_data.color[0][1] = wlr_color_to_linear_premult(0.1f, alpha);
push_data.color[0][2] = wlr_color_to_linear_premult(0.1f, alpha);
push_data.color[1][0] = wlr_color_to_linear_premult(0.1f, alpha);
push_data.color[1][1] = wlr_color_to_linear_premult(1.0f, alpha);
push_data.color[1][2] = wlr_color_to_linear_premult(0.1f, alpha);
push_data.color[2][0] = wlr_color_to_linear_premult(0.1f, alpha);
push_data.color[2][1] = wlr_color_to_linear_premult(0.2f, alpha);
push_data.color[2][2] = wlr_color_to_linear_premult(1.0f, alpha);
wlr_encode_proj_matrix(matrix, push_data.mat4);
vkCmdBindPipeline(cb, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
vkCmdPushConstants(cb, pipeline_layout,
VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(push_data), &push_data);
VkRect2D scissor = {
.offset = { .x = 0, .y = 0 },
.extent = { .width = wlr_buffer->width, .height = wlr_buffer->height },
};
vkCmdSetScissor(cb, 0, 1, &scissor);
vkCmdDraw(cb, 3, 1, 0, 0);
VkDevice dev = vk_triangle_pass->renderer->dev->dev;
vkDestroyPipeline(dev, pipeline, NULL);
vkDestroyPipelineLayout(dev, pipeline_layout, NULL);
}
static void triangle_destroy(struct render_triangle_pass *pass) {
struct vk_render_triangle_pass *vk_triangle_pass =
(struct vk_render_triangle_pass *)pass;
if (vk_triangle_pass->vert_module != VK_NULL_HANDLE) {
vkDestroyShaderModule(vk_triangle_pass->renderer->dev->dev,
vk_triangle_pass->vert_module, NULL);
}
if (vk_triangle_pass->frag_module != VK_NULL_HANDLE) {
vkDestroyShaderModule(vk_triangle_pass->renderer->dev->dev,
vk_triangle_pass->frag_module, NULL);
}
free(vk_triangle_pass);
}
static const struct render_triangle_pass_impl render_triangle_pass_impl = {
.destroy = triangle_destroy,
.render = triangle_render,
};
struct render_triangle_pass *vk_render_triangle_pass_create(
struct wlr_renderer *renderer) {
struct vk_render_triangle_pass *pass = malloc(sizeof(*pass));
if (pass == NULL) {
wlr_log_errno(WLR_ERROR, "failed to allocate vk_render_triangle_pass");
return NULL;
}
render_triangle_pass_init(&pass->base, &render_triangle_pass_impl);
pass->renderer = wlr_vk_renderer_from_renderer(renderer);
VkDevice dev = pass->renderer->dev->dev;
if (!wlr_vk_create_shader_module(dev,
custom_triangle_vert_data,
sizeof(custom_triangle_vert_data),
"custom triangle vertex",
&pass->vert_module)) {
render_triangle_pass_destroy(&pass->base);
return NULL;
}
if (!wlr_vk_create_shader_module(dev,
custom_triangle_frag_data,
sizeof(custom_triangle_frag_data),
"custom triangle fragment",
&pass->frag_module)) {
render_triangle_pass_destroy(&pass->base);
return NULL;
}
return &pass->base;
}
bool render_triangle_pass_is_vk(const struct render_triangle_pass *triangle_pass) {
return triangle_pass->impl == &render_triangle_pass_impl;
}
struct vk_render_triangle_pass *vk_render_triangle_pass_from_pass(
struct render_triangle_pass *triangle_pass) {
assert(triangle_pass->impl == &render_triangle_pass_impl);
struct vk_render_triangle_pass *vk_pass =
wl_container_of(triangle_pass, vk_pass, base);
return vk_pass;
}