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All backends use the GBM platform. We can't use it to figure out whether the DRM backend is used anymore. Let's just try to always request a high-priority EGL context. Failing to do so is not fatal. |
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|---|---|---|
| .. | ||
| gles2 | ||
| allocator.c | ||
| dmabuf.c | ||
| drm_format_set.c | ||
| egl.c | ||
| gbm_allocator.c | ||
| meson.build | ||
| pixel_format.c | ||
| swapchain.c | ||
| wlr_renderer.c | ||
| wlr_texture.c | ||