mirror of
https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2025-10-29 05:40:12 -04:00
We can double import a dmabuf if we use it as a texture target and a render target. Instead, let's unify render targets and texture dmabuf imports to use wlr_gles2_buffer which manages the EGLImageKHR |
||
|---|---|---|
| .. | ||
| shaders | ||
| meson.build | ||
| pass.c | ||
| pixel_format.c | ||
| renderer.c | ||
| texture.c | ||