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				https://gitlab.freedesktop.org/wlroots/wlroots.git
				synced 2025-11-03 09:01:40 -05:00 
			
		
		
		
	Rename wlr_renderer_get_formats to wlr_renderer_get_shm_texture_formats. This makes it clear those formats are only suitable for shm import.
		
			
				
	
	
		
			1015 lines
		
	
	
	
		
			30 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1015 lines
		
	
	
	
		
			30 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include <assert.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <wayland-server-protocol.h>
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#include <wayland-util.h>
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#include <wlr/render/egl.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_linux_dmabuf_v1.h>
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#include <wlr/util/log.h>
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#include "render/gles2.h"
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static const GLfloat verts[] = {
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	1, 0, // top right
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	0, 0, // top left
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	1, 1, // bottom right
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	0, 1, // bottom left
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};
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static const struct wlr_renderer_impl renderer_impl;
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struct wlr_gles2_renderer *gles2_get_renderer(
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		struct wlr_renderer *wlr_renderer) {
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	assert(wlr_renderer->impl == &renderer_impl);
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	return (struct wlr_gles2_renderer *)wlr_renderer;
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}
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static struct wlr_gles2_renderer *gles2_get_renderer_in_context(
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		struct wlr_renderer *wlr_renderer) {
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	struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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	assert(wlr_egl_is_current(renderer->egl));
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	return renderer;
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}
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static void destroy_buffer(struct wlr_gles2_buffer *buffer) {
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	wl_list_remove(&buffer->link);
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	wl_list_remove(&buffer->buffer_destroy.link);
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	wlr_egl_make_current(buffer->renderer->egl, EGL_NO_SURFACE, NULL);
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	push_gles2_debug(buffer->renderer);
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	glDeleteFramebuffers(1, &buffer->fbo);
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	glDeleteRenderbuffers(1, &buffer->rbo);
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	pop_gles2_debug(buffer->renderer);
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	wlr_egl_destroy_image(buffer->renderer->egl, buffer->image);
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	wlr_egl_unset_current(buffer->renderer->egl);
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	free(buffer);
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}
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static struct wlr_gles2_buffer *get_buffer(struct wlr_gles2_renderer *renderer,
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		struct wlr_buffer *wlr_buffer) {
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	struct wlr_gles2_buffer *buffer;
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	wl_list_for_each(buffer, &renderer->buffers, link) {
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		if (buffer->buffer == wlr_buffer) {
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			return buffer;
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		}
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	}
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	return NULL;
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}
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static void handle_buffer_destroy(struct wl_listener *listener, void *data) {
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	struct wlr_gles2_buffer *buffer =
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		wl_container_of(listener, buffer, buffer_destroy);
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	destroy_buffer(buffer);
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}
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static struct wlr_gles2_buffer *create_buffer(struct wlr_gles2_renderer *renderer,
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		struct wlr_buffer *wlr_buffer) {
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	struct wlr_gles2_buffer *buffer = calloc(1, sizeof(*buffer));
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	if (buffer == NULL) {
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		wlr_log_errno(WLR_ERROR, "Allocation failed");
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		return NULL;
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	}
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	buffer->buffer = wlr_buffer;
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	buffer->renderer = renderer;
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	struct wlr_dmabuf_attributes dmabuf = {0};
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	if (!wlr_buffer_get_dmabuf(wlr_buffer, &dmabuf)) {
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		goto error_buffer;
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	}
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	bool external_only;
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	buffer->image = wlr_egl_create_image_from_dmabuf(renderer->egl,
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		&dmabuf, &external_only);
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	if (buffer->image == EGL_NO_IMAGE_KHR) {
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		goto error_buffer;
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	}
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	push_gles2_debug(renderer);
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	glGenRenderbuffers(1, &buffer->rbo);
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	glBindRenderbuffer(GL_RENDERBUFFER, buffer->rbo);
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	renderer->procs.glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER,
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		buffer->image);
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	glBindRenderbuffer(GL_RENDERBUFFER, 0);
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	glGenFramebuffers(1, &buffer->fbo);
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	glBindFramebuffer(GL_FRAMEBUFFER, buffer->fbo);
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	glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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		GL_RENDERBUFFER, buffer->rbo);
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	GLenum fb_status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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	glBindFramebuffer(GL_FRAMEBUFFER, 0);
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	pop_gles2_debug(renderer);
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	if (fb_status != GL_FRAMEBUFFER_COMPLETE) {
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		wlr_log(WLR_ERROR, "Failed to create FBO");
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		goto error_image;
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	}
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	buffer->buffer_destroy.notify = handle_buffer_destroy;
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	wl_signal_add(&wlr_buffer->events.destroy, &buffer->buffer_destroy);
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	wl_list_insert(&renderer->buffers, &buffer->link);
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	wlr_log(WLR_DEBUG, "Created GL FBO for buffer %dx%d",
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		wlr_buffer->width, wlr_buffer->height);
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	return buffer;
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error_image:
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	wlr_egl_destroy_image(renderer->egl, buffer->image);
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error_buffer:
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	free(buffer);
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	return NULL;
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}
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static bool gles2_bind_buffer(struct wlr_renderer *wlr_renderer,
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		struct wlr_buffer *wlr_buffer) {
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	struct wlr_gles2_renderer *renderer =
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		gles2_get_renderer_in_context(wlr_renderer);
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	if (renderer->current_buffer != NULL) {
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		push_gles2_debug(renderer);
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		glFlush();
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		glBindFramebuffer(GL_FRAMEBUFFER, 0);
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		pop_gles2_debug(renderer);
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		wlr_buffer_unlock(renderer->current_buffer->buffer);
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		renderer->current_buffer = NULL;
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	}
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	if (wlr_buffer == NULL) {
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		return true;
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	}
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	struct wlr_gles2_buffer *buffer = get_buffer(renderer, wlr_buffer);
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	if (buffer == NULL) {
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		buffer = create_buffer(renderer, wlr_buffer);
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	}
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	if (buffer == NULL) {
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		return false;
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	}
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	wlr_buffer_lock(wlr_buffer);
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	renderer->current_buffer = buffer;
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	push_gles2_debug(renderer);
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	glBindFramebuffer(GL_FRAMEBUFFER, renderer->current_buffer->fbo);
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	pop_gles2_debug(renderer);
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	return true;
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}
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static void gles2_begin(struct wlr_renderer *wlr_renderer, uint32_t width,
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		uint32_t height) {
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	struct wlr_gles2_renderer *renderer =
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		gles2_get_renderer_in_context(wlr_renderer);
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	push_gles2_debug(renderer);
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	glViewport(0, 0, width, height);
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	renderer->viewport_width = width;
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	renderer->viewport_height = height;
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	// enable transparency
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	glEnable(GL_BLEND);
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	glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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	// XXX: maybe we should save output projection and remove some of the need
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	// for users to sling matricies themselves
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	pop_gles2_debug(renderer);
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}
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static void gles2_end(struct wlr_renderer *wlr_renderer) {
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	gles2_get_renderer_in_context(wlr_renderer);
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	// no-op
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}
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static void gles2_clear(struct wlr_renderer *wlr_renderer,
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		const float color[static 4]) {
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	struct wlr_gles2_renderer *renderer =
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		gles2_get_renderer_in_context(wlr_renderer);
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	push_gles2_debug(renderer);
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	glClearColor(color[0], color[1], color[2], color[3]);
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	glClear(GL_COLOR_BUFFER_BIT);
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	pop_gles2_debug(renderer);
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}
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static void gles2_scissor(struct wlr_renderer *wlr_renderer,
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		struct wlr_box *box) {
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	struct wlr_gles2_renderer *renderer =
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		gles2_get_renderer_in_context(wlr_renderer);
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	push_gles2_debug(renderer);
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	if (box != NULL) {
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		struct wlr_box gl_box;
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		if (renderer->current_buffer != NULL) {
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			memcpy(&gl_box, box, sizeof(gl_box));
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		} else {
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			wlr_box_transform(&gl_box, box, WL_OUTPUT_TRANSFORM_FLIPPED_180,
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				renderer->viewport_width, renderer->viewport_height);
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		}
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		glScissor(gl_box.x, gl_box.y, gl_box.width, gl_box.height);
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		glEnable(GL_SCISSOR_TEST);
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	} else {
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		glDisable(GL_SCISSOR_TEST);
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	}
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	pop_gles2_debug(renderer);
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}
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static const float flip_180[9] = {
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	1.0f, 0.0f, 0.0f,
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	0.0f, -1.0f, 0.0f,
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	0.0f, 0.0f, 1.0f,
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};
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static bool gles2_render_subtexture_with_matrix(
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		struct wlr_renderer *wlr_renderer, struct wlr_texture *wlr_texture,
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		const struct wlr_fbox *box, const float matrix[static 9],
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		float alpha) {
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	struct wlr_gles2_renderer *renderer =
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		gles2_get_renderer_in_context(wlr_renderer);
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	struct wlr_gles2_texture *texture =
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		gles2_get_texture(wlr_texture);
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	struct wlr_gles2_tex_shader *shader = NULL;
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	switch (texture->target) {
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	case GL_TEXTURE_2D:
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		if (texture->has_alpha) {
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			shader = &renderer->shaders.tex_rgba;
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		} else {
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			shader = &renderer->shaders.tex_rgbx;
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		}
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		break;
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	case GL_TEXTURE_EXTERNAL_OES:
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		shader = &renderer->shaders.tex_ext;
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		if (!renderer->exts.egl_image_external_oes) {
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			wlr_log(WLR_ERROR, "Failed to render texture: "
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				"GL_TEXTURE_EXTERNAL_OES not supported");
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			return false;
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		}
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		break;
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	default:
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		abort();
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	}
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	float gl_matrix[9];
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	if (renderer->current_buffer != NULL) {
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		wlr_matrix_multiply(gl_matrix, flip_180, matrix);
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	} else {
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		memcpy(gl_matrix, matrix, sizeof(gl_matrix));
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	}
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	// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
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	// to GL_FALSE
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	wlr_matrix_transpose(gl_matrix, gl_matrix);
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	push_gles2_debug(renderer);
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	glActiveTexture(GL_TEXTURE0);
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	glBindTexture(texture->target, texture->tex);
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	glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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	glUseProgram(shader->program);
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	glUniformMatrix3fv(shader->proj, 1, GL_FALSE, gl_matrix);
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	glUniform1i(shader->invert_y, texture->inverted_y);
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	glUniform1i(shader->tex, 0);
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	glUniform1f(shader->alpha, alpha);
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	const GLfloat x1 = box->x / wlr_texture->width;
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	const GLfloat y1 = box->y / wlr_texture->height;
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	const GLfloat x2 = (box->x + box->width) / wlr_texture->width;
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	const GLfloat y2 = (box->y + box->height) / wlr_texture->height;
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	const GLfloat texcoord[] = {
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		x2, y1, // top right
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		x1, y1, // top left
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		x2, y2, // bottom right
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		x1, y2, // bottom left
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	};
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	glVertexAttribPointer(shader->pos_attrib, 2, GL_FLOAT, GL_FALSE, 0, verts);
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	glVertexAttribPointer(shader->tex_attrib, 2, GL_FLOAT, GL_FALSE, 0, texcoord);
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	glEnableVertexAttribArray(shader->pos_attrib);
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	glEnableVertexAttribArray(shader->tex_attrib);
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	glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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	glDisableVertexAttribArray(shader->pos_attrib);
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	glDisableVertexAttribArray(shader->tex_attrib);
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	glBindTexture(texture->target, 0);
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	pop_gles2_debug(renderer);
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	return true;
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}
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static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
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		const float color[static 4], const float matrix[static 9]) {
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	struct wlr_gles2_renderer *renderer =
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		gles2_get_renderer_in_context(wlr_renderer);
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						|
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	float gl_matrix[9];
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						|
	if (renderer->current_buffer != NULL) {
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		wlr_matrix_multiply(gl_matrix, flip_180, matrix);
 | 
						|
	} else {
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						|
		memcpy(gl_matrix, matrix, sizeof(gl_matrix));
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						|
	}
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						|
	// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
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						|
	// to GL_FALSE
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	wlr_matrix_transpose(gl_matrix, gl_matrix);
 | 
						|
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						|
	push_gles2_debug(renderer);
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						|
	glUseProgram(renderer->shaders.quad.program);
 | 
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	glUniformMatrix3fv(renderer->shaders.quad.proj, 1, GL_FALSE, gl_matrix);
 | 
						|
	glUniform4f(renderer->shaders.quad.color, color[0], color[1], color[2], color[3]);
 | 
						|
 | 
						|
	glVertexAttribPointer(renderer->shaders.quad.pos_attrib, 2, GL_FLOAT, GL_FALSE,
 | 
						|
			0, verts);
 | 
						|
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						|
	glEnableVertexAttribArray(renderer->shaders.quad.pos_attrib);
 | 
						|
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						|
	glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
 | 
						|
 | 
						|
	glDisableVertexAttribArray(renderer->shaders.quad.pos_attrib);
 | 
						|
 | 
						|
	pop_gles2_debug(renderer);
 | 
						|
}
 | 
						|
 | 
						|
static void gles2_render_ellipse_with_matrix(struct wlr_renderer *wlr_renderer,
 | 
						|
		const float color[static 4], const float matrix[static 9]) {
 | 
						|
	struct wlr_gles2_renderer *renderer =
 | 
						|
		gles2_get_renderer_in_context(wlr_renderer);
 | 
						|
 | 
						|
	float gl_matrix[9];
 | 
						|
	if (renderer->current_buffer != NULL) {
 | 
						|
		wlr_matrix_multiply(gl_matrix, flip_180, matrix);
 | 
						|
	} else {
 | 
						|
		memcpy(gl_matrix, matrix, sizeof(gl_matrix));
 | 
						|
	}
 | 
						|
	// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
 | 
						|
	// to GL_FALSE
 | 
						|
	wlr_matrix_transpose(gl_matrix, gl_matrix);
 | 
						|
 | 
						|
	static const GLfloat texcoord[] = {
 | 
						|
		1, 0, // top right
 | 
						|
		0, 0, // top left
 | 
						|
		1, 1, // bottom right
 | 
						|
		0, 1, // bottom left
 | 
						|
	};
 | 
						|
 | 
						|
	push_gles2_debug(renderer);
 | 
						|
	glUseProgram(renderer->shaders.ellipse.program);
 | 
						|
 | 
						|
	glUniformMatrix3fv(renderer->shaders.ellipse.proj, 1, GL_FALSE, gl_matrix);
 | 
						|
	glUniform4f(renderer->shaders.ellipse.color, color[0], color[1], color[2], color[3]);
 | 
						|
 | 
						|
	glVertexAttribPointer(renderer->shaders.ellipse.pos_attrib, 2, GL_FLOAT,
 | 
						|
			GL_FALSE, 0, verts);
 | 
						|
	glVertexAttribPointer(renderer->shaders.ellipse.tex_attrib, 2, GL_FLOAT,
 | 
						|
			GL_FALSE, 0, texcoord);
 | 
						|
 | 
						|
	glEnableVertexAttribArray(renderer->shaders.ellipse.pos_attrib);
 | 
						|
	glEnableVertexAttribArray(renderer->shaders.ellipse.tex_attrib);
 | 
						|
 | 
						|
	glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
 | 
						|
 | 
						|
	glDisableVertexAttribArray(renderer->shaders.ellipse.pos_attrib);
 | 
						|
	glDisableVertexAttribArray(renderer->shaders.ellipse.tex_attrib);
 | 
						|
	pop_gles2_debug(renderer);
 | 
						|
}
 | 
						|
 | 
						|
static const enum wl_shm_format *gles2_get_shm_texture_formats(
 | 
						|
		struct wlr_renderer *wlr_renderer, size_t *len) {
 | 
						|
	return get_gles2_wl_formats(len);
 | 
						|
}
 | 
						|
 | 
						|
static bool gles2_resource_is_wl_drm_buffer(struct wlr_renderer *wlr_renderer,
 | 
						|
		struct wl_resource *resource) {
 | 
						|
	struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
 | 
						|
 | 
						|
	if (!renderer->egl->exts.bind_wayland_display_wl) {
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	EGLint fmt;
 | 
						|
	return renderer->egl->procs.eglQueryWaylandBufferWL(renderer->egl->display,
 | 
						|
		resource, EGL_TEXTURE_FORMAT, &fmt);
 | 
						|
}
 | 
						|
 | 
						|
static void gles2_wl_drm_buffer_get_size(struct wlr_renderer *wlr_renderer,
 | 
						|
		struct wl_resource *buffer, int *width, int *height) {
 | 
						|
	struct wlr_gles2_renderer *renderer =
 | 
						|
		gles2_get_renderer(wlr_renderer);
 | 
						|
 | 
						|
	if (!renderer->egl->exts.bind_wayland_display_wl) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	renderer->egl->procs.eglQueryWaylandBufferWL(renderer->egl->display,
 | 
						|
		buffer, EGL_WIDTH, width);
 | 
						|
	renderer->egl->procs.eglQueryWaylandBufferWL(renderer->egl->display,
 | 
						|
		buffer, EGL_HEIGHT, height);
 | 
						|
}
 | 
						|
 | 
						|
static const struct wlr_drm_format_set *gles2_get_dmabuf_texture_formats(
 | 
						|
		struct wlr_renderer *wlr_renderer) {
 | 
						|
	struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
 | 
						|
	return wlr_egl_get_dmabuf_texture_formats(renderer->egl);
 | 
						|
}
 | 
						|
 | 
						|
static const struct wlr_drm_format_set *gles2_get_dmabuf_render_formats(
 | 
						|
		struct wlr_renderer *wlr_renderer) {
 | 
						|
	struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
 | 
						|
	return wlr_egl_get_dmabuf_render_formats(renderer->egl);
 | 
						|
}
 | 
						|
 | 
						|
static enum wl_shm_format gles2_preferred_read_format(
 | 
						|
		struct wlr_renderer *wlr_renderer) {
 | 
						|
	struct wlr_gles2_renderer *renderer =
 | 
						|
		gles2_get_renderer_in_context(wlr_renderer);
 | 
						|
 | 
						|
	GLint gl_format = -1, gl_type = -1;
 | 
						|
	push_gles2_debug(renderer);
 | 
						|
	glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &gl_format);
 | 
						|
	glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &gl_type);
 | 
						|
	pop_gles2_debug(renderer);
 | 
						|
 | 
						|
	EGLint alpha_size = -1;
 | 
						|
	eglGetConfigAttrib(renderer->egl->display, renderer->egl->config,
 | 
						|
		EGL_ALPHA_SIZE, &alpha_size);
 | 
						|
 | 
						|
	const struct wlr_gles2_pixel_format *fmt =
 | 
						|
		get_gles2_format_from_gl(gl_format, gl_type, alpha_size > 0);
 | 
						|
	if (fmt != NULL) {
 | 
						|
		return fmt->wl_format;
 | 
						|
	}
 | 
						|
 | 
						|
	if (renderer->exts.read_format_bgra_ext) {
 | 
						|
		return WL_SHM_FORMAT_XRGB8888;
 | 
						|
	}
 | 
						|
	return WL_SHM_FORMAT_XBGR8888;
 | 
						|
}
 | 
						|
 | 
						|
static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer,
 | 
						|
		enum wl_shm_format wl_fmt, uint32_t *flags, uint32_t stride,
 | 
						|
		uint32_t width, uint32_t height, uint32_t src_x, uint32_t src_y,
 | 
						|
		uint32_t dst_x, uint32_t dst_y, void *data) {
 | 
						|
	struct wlr_gles2_renderer *renderer =
 | 
						|
		gles2_get_renderer_in_context(wlr_renderer);
 | 
						|
 | 
						|
	const struct wlr_gles2_pixel_format *fmt = get_gles2_format_from_wl(wl_fmt);
 | 
						|
	if (fmt == NULL) {
 | 
						|
		wlr_log(WLR_ERROR, "Cannot read pixels: unsupported pixel format");
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	if (fmt->gl_format == GL_BGRA_EXT && !renderer->exts.read_format_bgra_ext) {
 | 
						|
		wlr_log(WLR_ERROR,
 | 
						|
			"Cannot read pixels: missing GL_EXT_read_format_bgra extension");
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	push_gles2_debug(renderer);
 | 
						|
 | 
						|
	// Make sure any pending drawing is finished before we try to read it
 | 
						|
	glFinish();
 | 
						|
 | 
						|
	glGetError(); // Clear the error flag
 | 
						|
 | 
						|
	unsigned char *p = (unsigned char *)data + dst_y * stride;
 | 
						|
	uint32_t pack_stride = width * fmt->bpp / 8;
 | 
						|
	if (pack_stride == stride && dst_x == 0 && flags != NULL) {
 | 
						|
		// Under these particular conditions, we can read the pixels with only
 | 
						|
		// one glReadPixels call
 | 
						|
 | 
						|
		uint32_t y = src_y;
 | 
						|
		if (renderer->current_buffer == NULL) {
 | 
						|
			y = renderer->viewport_height - height - src_y;
 | 
						|
		}
 | 
						|
 | 
						|
		glReadPixels(src_x, y, width, height, fmt->gl_format, fmt->gl_type, p);
 | 
						|
 | 
						|
		if (renderer->current_buffer != NULL) {
 | 
						|
			*flags = 0;
 | 
						|
		} else {
 | 
						|
			*flags = WLR_RENDERER_READ_PIXELS_Y_INVERT;
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		// Unfortunately GLES2 doesn't support GL_PACK_*, so we have to read
 | 
						|
		// the lines out row by row
 | 
						|
		for (size_t i = 0; i < height; ++i) {
 | 
						|
			uint32_t y = src_y + i;
 | 
						|
			if (renderer->current_buffer == NULL) {
 | 
						|
				y = renderer->viewport_height - src_y - i - 1;
 | 
						|
			}
 | 
						|
 | 
						|
			glReadPixels(src_x, y, width, 1, fmt->gl_format,
 | 
						|
				fmt->gl_type, p + i * stride + dst_x * fmt->bpp / 8);
 | 
						|
		}
 | 
						|
 | 
						|
		if (flags != NULL) {
 | 
						|
			*flags = 0;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	pop_gles2_debug(renderer);
 | 
						|
 | 
						|
	return glGetError() == GL_NO_ERROR;
 | 
						|
}
 | 
						|
 | 
						|
static bool gles2_blit_dmabuf(struct wlr_renderer *wlr_renderer,
 | 
						|
		struct wlr_dmabuf_attributes *dst_attr,
 | 
						|
		struct wlr_dmabuf_attributes *src_attr) {
 | 
						|
	struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
 | 
						|
	if (!renderer->procs.glEGLImageTargetRenderbufferStorageOES) {
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	struct wlr_egl_context old_context;
 | 
						|
	wlr_egl_save_context(&old_context);
 | 
						|
 | 
						|
	bool r = false;
 | 
						|
	struct wlr_texture *src_tex =
 | 
						|
		wlr_texture_from_dmabuf(wlr_renderer, src_attr);
 | 
						|
	if (!src_tex) {
 | 
						|
		goto restore_context_out;
 | 
						|
	}
 | 
						|
 | 
						|
	// TODO: get inverted_y right when current_buffer != NULL
 | 
						|
	// This is to take into account y-inversion on both buffers rather than
 | 
						|
	// just the source buffer.
 | 
						|
	bool src_inverted_y =
 | 
						|
		!!(src_attr->flags & WLR_DMABUF_ATTRIBUTES_FLAGS_Y_INVERT);
 | 
						|
	bool dst_inverted_y =
 | 
						|
		!!(dst_attr->flags & WLR_DMABUF_ATTRIBUTES_FLAGS_Y_INVERT);
 | 
						|
	struct wlr_gles2_texture *gles2_src_tex = gles2_get_texture(src_tex);
 | 
						|
	gles2_src_tex->inverted_y = src_inverted_y ^ dst_inverted_y;
 | 
						|
	if (renderer->current_buffer == NULL) {
 | 
						|
		// The result is negated because wlr_matrix_projection y-inverts the
 | 
						|
		// texture.
 | 
						|
		gles2_src_tex->inverted_y = !gles2_src_tex->inverted_y;
 | 
						|
	}
 | 
						|
 | 
						|
	if (!wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL)) {
 | 
						|
		goto texture_destroy_out;
 | 
						|
	}
 | 
						|
 | 
						|
	// TODO: The imported buffer should be checked with
 | 
						|
	// eglQueryDmaBufModifiersEXT to see if it may be modified.
 | 
						|
	bool external_only = false;
 | 
						|
	EGLImageKHR image = wlr_egl_create_image_from_dmabuf(renderer->egl, dst_attr,
 | 
						|
			&external_only);
 | 
						|
	if (image == EGL_NO_IMAGE_KHR) {
 | 
						|
		goto texture_destroy_out;
 | 
						|
	}
 | 
						|
 | 
						|
	GLuint rbo = 0;
 | 
						|
	glGenRenderbuffers(1, &rbo);
 | 
						|
	glBindRenderbuffer(GL_RENDERBUFFER, rbo);
 | 
						|
	renderer->procs.glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER,
 | 
						|
			image);
 | 
						|
	glBindRenderbuffer(GL_RENDERBUFFER, 0);
 | 
						|
 | 
						|
	GLuint fbo = 0;
 | 
						|
	glGenFramebuffers(1, &fbo);
 | 
						|
	glBindFramebuffer(GL_FRAMEBUFFER, fbo);
 | 
						|
	glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
 | 
						|
			GL_RENDERBUFFER, rbo);
 | 
						|
 | 
						|
	GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
 | 
						|
	if (status != GL_FRAMEBUFFER_COMPLETE) {
 | 
						|
		goto out;
 | 
						|
	}
 | 
						|
 | 
						|
	// TODO: use ANGLE_framebuffer_blit if available
 | 
						|
	float mat[9];
 | 
						|
	wlr_matrix_projection(mat, 1, 1, WL_OUTPUT_TRANSFORM_NORMAL);
 | 
						|
 | 
						|
	wlr_renderer_begin(wlr_renderer, dst_attr->width, dst_attr->height);
 | 
						|
	wlr_renderer_clear(wlr_renderer, (float[]){ 0.0, 0.0, 0.0, 0.0 });
 | 
						|
	wlr_render_texture_with_matrix(wlr_renderer, src_tex, mat, 1.0f);
 | 
						|
	wlr_renderer_end(wlr_renderer);
 | 
						|
 | 
						|
	r = true;
 | 
						|
out:
 | 
						|
	glBindFramebuffer(GL_FRAMEBUFFER, 0);
 | 
						|
	glDeleteFramebuffers(1, &fbo);
 | 
						|
	glDeleteRenderbuffers(1, &rbo);
 | 
						|
	wlr_egl_destroy_image(renderer->egl, image);
 | 
						|
texture_destroy_out:
 | 
						|
	wlr_texture_destroy(src_tex);
 | 
						|
restore_context_out:
 | 
						|
	wlr_egl_restore_context(&old_context);
 | 
						|
	return r;
 | 
						|
}
 | 
						|
 | 
						|
static bool gles2_init_wl_display(struct wlr_renderer *wlr_renderer,
 | 
						|
		struct wl_display *wl_display) {
 | 
						|
	struct wlr_gles2_renderer *renderer =
 | 
						|
		gles2_get_renderer(wlr_renderer);
 | 
						|
 | 
						|
	if (renderer->egl->exts.bind_wayland_display_wl) {
 | 
						|
		if (!wlr_egl_bind_display(renderer->egl, wl_display)) {
 | 
						|
			wlr_log(WLR_ERROR, "Failed to bind wl_display to EGL");
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		wlr_log(WLR_INFO, "EGL_WL_bind_wayland_display is not supported");
 | 
						|
	}
 | 
						|
 | 
						|
	if (renderer->egl->exts.image_dmabuf_import_ext) {
 | 
						|
		if (wlr_linux_dmabuf_v1_create(wl_display, wlr_renderer) == NULL) {
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		wlr_log(WLR_INFO, "EGL_EXT_image_dma_buf_import is not supported");
 | 
						|
	}
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
static int gles2_get_drm_fd(struct wlr_renderer *wlr_renderer) {
 | 
						|
	struct wlr_gles2_renderer *renderer =
 | 
						|
		gles2_get_renderer(wlr_renderer);
 | 
						|
 | 
						|
	if (renderer->drm_fd < 0) {
 | 
						|
		renderer->drm_fd = wlr_egl_dup_drm_fd(renderer->egl);
 | 
						|
	}
 | 
						|
 | 
						|
	return renderer->drm_fd;
 | 
						|
}
 | 
						|
 | 
						|
struct wlr_egl *wlr_gles2_renderer_get_egl(struct wlr_renderer *wlr_renderer) {
 | 
						|
	struct wlr_gles2_renderer *renderer =
 | 
						|
		gles2_get_renderer(wlr_renderer);
 | 
						|
	return renderer->egl;
 | 
						|
}
 | 
						|
 | 
						|
static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
 | 
						|
	struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
 | 
						|
 | 
						|
	wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL);
 | 
						|
 | 
						|
	struct wlr_gles2_buffer *buffer, *buffer_tmp;
 | 
						|
	wl_list_for_each_safe(buffer, buffer_tmp, &renderer->buffers, link) {
 | 
						|
		destroy_buffer(buffer);
 | 
						|
	}
 | 
						|
 | 
						|
	push_gles2_debug(renderer);
 | 
						|
	glDeleteProgram(renderer->shaders.quad.program);
 | 
						|
	glDeleteProgram(renderer->shaders.ellipse.program);
 | 
						|
	glDeleteProgram(renderer->shaders.tex_rgba.program);
 | 
						|
	glDeleteProgram(renderer->shaders.tex_rgbx.program);
 | 
						|
	glDeleteProgram(renderer->shaders.tex_ext.program);
 | 
						|
	pop_gles2_debug(renderer);
 | 
						|
 | 
						|
	if (renderer->exts.debug_khr) {
 | 
						|
		glDisable(GL_DEBUG_OUTPUT_KHR);
 | 
						|
		renderer->procs.glDebugMessageCallbackKHR(NULL, NULL);
 | 
						|
	}
 | 
						|
 | 
						|
	wlr_egl_unset_current(renderer->egl);
 | 
						|
 | 
						|
	if (renderer->drm_fd >= 0) {
 | 
						|
		close(renderer->drm_fd);
 | 
						|
	}
 | 
						|
 | 
						|
	free(renderer);
 | 
						|
}
 | 
						|
 | 
						|
static const struct wlr_renderer_impl renderer_impl = {
 | 
						|
	.destroy = gles2_destroy,
 | 
						|
	.bind_buffer = gles2_bind_buffer,
 | 
						|
	.begin = gles2_begin,
 | 
						|
	.end = gles2_end,
 | 
						|
	.clear = gles2_clear,
 | 
						|
	.scissor = gles2_scissor,
 | 
						|
	.render_subtexture_with_matrix = gles2_render_subtexture_with_matrix,
 | 
						|
	.render_quad_with_matrix = gles2_render_quad_with_matrix,
 | 
						|
	.render_ellipse_with_matrix = gles2_render_ellipse_with_matrix,
 | 
						|
	.get_shm_texture_formats = gles2_get_shm_texture_formats,
 | 
						|
	.resource_is_wl_drm_buffer = gles2_resource_is_wl_drm_buffer,
 | 
						|
	.wl_drm_buffer_get_size = gles2_wl_drm_buffer_get_size,
 | 
						|
	.get_dmabuf_texture_formats = gles2_get_dmabuf_texture_formats,
 | 
						|
	.get_dmabuf_render_formats = gles2_get_dmabuf_render_formats,
 | 
						|
	.preferred_read_format = gles2_preferred_read_format,
 | 
						|
	.read_pixels = gles2_read_pixels,
 | 
						|
	.texture_from_pixels = gles2_texture_from_pixels,
 | 
						|
	.texture_from_wl_drm = gles2_texture_from_wl_drm,
 | 
						|
	.texture_from_dmabuf = gles2_texture_from_dmabuf,
 | 
						|
	.init_wl_display = gles2_init_wl_display,
 | 
						|
	.blit_dmabuf = gles2_blit_dmabuf,
 | 
						|
	.get_drm_fd = gles2_get_drm_fd,
 | 
						|
};
 | 
						|
 | 
						|
void push_gles2_debug_(struct wlr_gles2_renderer *renderer,
 | 
						|
		const char *file, const char *func) {
 | 
						|
	if (!renderer->procs.glPushDebugGroupKHR) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	int len = snprintf(NULL, 0, "%s:%s", file, func) + 1;
 | 
						|
	char str[len];
 | 
						|
	snprintf(str, len, "%s:%s", file, func);
 | 
						|
	renderer->procs.glPushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION_KHR, 1, -1, str);
 | 
						|
}
 | 
						|
 | 
						|
void pop_gles2_debug(struct wlr_gles2_renderer *renderer) {
 | 
						|
	if (renderer->procs.glPopDebugGroupKHR) {
 | 
						|
		renderer->procs.glPopDebugGroupKHR();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static enum wlr_log_importance gles2_log_importance_to_wlr(GLenum type) {
 | 
						|
	switch (type) {
 | 
						|
	case GL_DEBUG_TYPE_ERROR_KHR:               return WLR_ERROR;
 | 
						|
	case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR: return WLR_DEBUG;
 | 
						|
	case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR:  return WLR_ERROR;
 | 
						|
	case GL_DEBUG_TYPE_PORTABILITY_KHR:         return WLR_DEBUG;
 | 
						|
	case GL_DEBUG_TYPE_PERFORMANCE_KHR:         return WLR_DEBUG;
 | 
						|
	case GL_DEBUG_TYPE_OTHER_KHR:               return WLR_DEBUG;
 | 
						|
	case GL_DEBUG_TYPE_MARKER_KHR:              return WLR_DEBUG;
 | 
						|
	case GL_DEBUG_TYPE_PUSH_GROUP_KHR:          return WLR_DEBUG;
 | 
						|
	case GL_DEBUG_TYPE_POP_GROUP_KHR:           return WLR_DEBUG;
 | 
						|
	default:                                    return WLR_DEBUG;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void gles2_log(GLenum src, GLenum type, GLuint id, GLenum severity,
 | 
						|
		GLsizei len, const GLchar *msg, const void *user) {
 | 
						|
	_wlr_log(gles2_log_importance_to_wlr(type), "[GLES2] %s", msg);
 | 
						|
}
 | 
						|
 | 
						|
static GLuint compile_shader(struct wlr_gles2_renderer *renderer,
 | 
						|
		GLuint type, const GLchar *src) {
 | 
						|
	push_gles2_debug(renderer);
 | 
						|
 | 
						|
	GLuint shader = glCreateShader(type);
 | 
						|
	glShaderSource(shader, 1, &src, NULL);
 | 
						|
	glCompileShader(shader);
 | 
						|
 | 
						|
	GLint ok;
 | 
						|
	glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
 | 
						|
	if (ok == GL_FALSE) {
 | 
						|
		glDeleteShader(shader);
 | 
						|
		shader = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	pop_gles2_debug(renderer);
 | 
						|
	return shader;
 | 
						|
}
 | 
						|
 | 
						|
static GLuint link_program(struct wlr_gles2_renderer *renderer,
 | 
						|
		const GLchar *vert_src, const GLchar *frag_src) {
 | 
						|
	push_gles2_debug(renderer);
 | 
						|
 | 
						|
	GLuint vert = compile_shader(renderer, GL_VERTEX_SHADER, vert_src);
 | 
						|
	if (!vert) {
 | 
						|
		goto error;
 | 
						|
	}
 | 
						|
 | 
						|
	GLuint frag = compile_shader(renderer, GL_FRAGMENT_SHADER, frag_src);
 | 
						|
	if (!frag) {
 | 
						|
		glDeleteShader(vert);
 | 
						|
		goto error;
 | 
						|
	}
 | 
						|
 | 
						|
	GLuint prog = glCreateProgram();
 | 
						|
	glAttachShader(prog, vert);
 | 
						|
	glAttachShader(prog, frag);
 | 
						|
	glLinkProgram(prog);
 | 
						|
 | 
						|
	glDetachShader(prog, vert);
 | 
						|
	glDetachShader(prog, frag);
 | 
						|
	glDeleteShader(vert);
 | 
						|
	glDeleteShader(frag);
 | 
						|
 | 
						|
	GLint ok;
 | 
						|
	glGetProgramiv(prog, GL_LINK_STATUS, &ok);
 | 
						|
	if (ok == GL_FALSE) {
 | 
						|
		glDeleteProgram(prog);
 | 
						|
		goto error;
 | 
						|
	}
 | 
						|
 | 
						|
	pop_gles2_debug(renderer);
 | 
						|
	return prog;
 | 
						|
 | 
						|
error:
 | 
						|
	pop_gles2_debug(renderer);
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
static bool check_gl_ext(const char *exts, const char *ext) {
 | 
						|
	size_t extlen = strlen(ext);
 | 
						|
	const char *end = exts + strlen(exts);
 | 
						|
 | 
						|
	while (exts < end) {
 | 
						|
		if (exts[0] == ' ') {
 | 
						|
			exts++;
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		size_t n = strcspn(exts, " ");
 | 
						|
		if (n == extlen && strncmp(ext, exts, n) == 0) {
 | 
						|
			return true;
 | 
						|
		}
 | 
						|
		exts += n;
 | 
						|
	}
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
static void load_gl_proc(void *proc_ptr, const char *name) {
 | 
						|
	void *proc = (void *)eglGetProcAddress(name);
 | 
						|
	if (proc == NULL) {
 | 
						|
		wlr_log(WLR_ERROR, "eglGetProcAddress(%s) failed", name);
 | 
						|
		abort();
 | 
						|
	}
 | 
						|
	*(void **)proc_ptr = proc;
 | 
						|
}
 | 
						|
 | 
						|
extern const GLchar quad_vertex_src[];
 | 
						|
extern const GLchar quad_fragment_src[];
 | 
						|
extern const GLchar ellipse_fragment_src[];
 | 
						|
extern const GLchar tex_vertex_src[];
 | 
						|
extern const GLchar tex_fragment_src_rgba[];
 | 
						|
extern const GLchar tex_fragment_src_rgbx[];
 | 
						|
extern const GLchar tex_fragment_src_external[];
 | 
						|
 | 
						|
struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl) {
 | 
						|
	if (!wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL)) {
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	const char *exts_str = (const char *)glGetString(GL_EXTENSIONS);
 | 
						|
	if (exts_str == NULL) {
 | 
						|
		wlr_log(WLR_ERROR, "Failed to get GL_EXTENSIONS");
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	struct wlr_gles2_renderer *renderer =
 | 
						|
		calloc(1, sizeof(struct wlr_gles2_renderer));
 | 
						|
	if (renderer == NULL) {
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
	wlr_renderer_init(&renderer->wlr_renderer, &renderer_impl);
 | 
						|
 | 
						|
	wl_list_init(&renderer->buffers);
 | 
						|
 | 
						|
	renderer->egl = egl;
 | 
						|
	renderer->exts_str = exts_str;
 | 
						|
	renderer->drm_fd = -1;
 | 
						|
 | 
						|
	wlr_log(WLR_INFO, "Using %s", glGetString(GL_VERSION));
 | 
						|
	wlr_log(WLR_INFO, "GL vendor: %s", glGetString(GL_VENDOR));
 | 
						|
	wlr_log(WLR_INFO, "GL renderer: %s", glGetString(GL_RENDERER));
 | 
						|
	wlr_log(WLR_INFO, "Supported GLES2 extensions: %s", exts_str);
 | 
						|
 | 
						|
	if (!check_gl_ext(exts_str, "GL_EXT_texture_format_BGRA8888")) {
 | 
						|
		wlr_log(WLR_ERROR, "BGRA8888 format not supported by GLES2");
 | 
						|
		free(renderer);
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	renderer->exts.read_format_bgra_ext =
 | 
						|
		check_gl_ext(exts_str, "GL_EXT_read_format_bgra");
 | 
						|
 | 
						|
	if (check_gl_ext(exts_str, "GL_KHR_debug")) {
 | 
						|
		renderer->exts.debug_khr = true;
 | 
						|
		load_gl_proc(&renderer->procs.glDebugMessageCallbackKHR,
 | 
						|
			"glDebugMessageCallbackKHR");
 | 
						|
		load_gl_proc(&renderer->procs.glDebugMessageControlKHR,
 | 
						|
			"glDebugMessageControlKHR");
 | 
						|
	}
 | 
						|
 | 
						|
	if (check_gl_ext(exts_str, "GL_OES_EGL_image_external")) {
 | 
						|
		renderer->exts.egl_image_external_oes = true;
 | 
						|
		load_gl_proc(&renderer->procs.glEGLImageTargetTexture2DOES,
 | 
						|
			"glEGLImageTargetTexture2DOES");
 | 
						|
	}
 | 
						|
 | 
						|
	if (check_gl_ext(exts_str, "GL_OES_EGL_image")) {
 | 
						|
		renderer->exts.egl_image_oes = true;
 | 
						|
		load_gl_proc(&renderer->procs.glEGLImageTargetRenderbufferStorageOES,
 | 
						|
			"glEGLImageTargetRenderbufferStorageOES");
 | 
						|
	}
 | 
						|
 | 
						|
	if (renderer->exts.debug_khr) {
 | 
						|
		glEnable(GL_DEBUG_OUTPUT_KHR);
 | 
						|
		glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR);
 | 
						|
		renderer->procs.glDebugMessageCallbackKHR(gles2_log, NULL);
 | 
						|
 | 
						|
		// Silence unwanted message types
 | 
						|
		renderer->procs.glDebugMessageControlKHR(GL_DONT_CARE,
 | 
						|
			GL_DEBUG_TYPE_POP_GROUP_KHR, GL_DONT_CARE, 0, NULL, GL_FALSE);
 | 
						|
		renderer->procs.glDebugMessageControlKHR(GL_DONT_CARE,
 | 
						|
			GL_DEBUG_TYPE_PUSH_GROUP_KHR, GL_DONT_CARE, 0, NULL, GL_FALSE);
 | 
						|
	}
 | 
						|
 | 
						|
	push_gles2_debug(renderer);
 | 
						|
 | 
						|
	GLuint prog;
 | 
						|
	renderer->shaders.quad.program = prog =
 | 
						|
		link_program(renderer, quad_vertex_src, quad_fragment_src);
 | 
						|
	if (!renderer->shaders.quad.program) {
 | 
						|
		goto error;
 | 
						|
	}
 | 
						|
	renderer->shaders.quad.proj = glGetUniformLocation(prog, "proj");
 | 
						|
	renderer->shaders.quad.color = glGetUniformLocation(prog, "color");
 | 
						|
	renderer->shaders.quad.pos_attrib = glGetAttribLocation(prog, "pos");
 | 
						|
 | 
						|
	renderer->shaders.ellipse.program = prog =
 | 
						|
		link_program(renderer, quad_vertex_src, ellipse_fragment_src);
 | 
						|
	if (!renderer->shaders.ellipse.program) {
 | 
						|
		goto error;
 | 
						|
	}
 | 
						|
	renderer->shaders.ellipse.proj = glGetUniformLocation(prog, "proj");
 | 
						|
	renderer->shaders.ellipse.color = glGetUniformLocation(prog, "color");
 | 
						|
	renderer->shaders.ellipse.pos_attrib = glGetAttribLocation(prog, "pos");
 | 
						|
	renderer->shaders.ellipse.tex_attrib = glGetAttribLocation(prog, "texcoord");
 | 
						|
 | 
						|
	renderer->shaders.tex_rgba.program = prog =
 | 
						|
		link_program(renderer, tex_vertex_src, tex_fragment_src_rgba);
 | 
						|
	if (!renderer->shaders.tex_rgba.program) {
 | 
						|
		goto error;
 | 
						|
	}
 | 
						|
	renderer->shaders.tex_rgba.proj = glGetUniformLocation(prog, "proj");
 | 
						|
	renderer->shaders.tex_rgba.invert_y = glGetUniformLocation(prog, "invert_y");
 | 
						|
	renderer->shaders.tex_rgba.tex = glGetUniformLocation(prog, "tex");
 | 
						|
	renderer->shaders.tex_rgba.alpha = glGetUniformLocation(prog, "alpha");
 | 
						|
	renderer->shaders.tex_rgba.pos_attrib = glGetAttribLocation(prog, "pos");
 | 
						|
	renderer->shaders.tex_rgba.tex_attrib = glGetAttribLocation(prog, "texcoord");
 | 
						|
 | 
						|
	renderer->shaders.tex_rgbx.program = prog =
 | 
						|
		link_program(renderer, tex_vertex_src, tex_fragment_src_rgbx);
 | 
						|
	if (!renderer->shaders.tex_rgbx.program) {
 | 
						|
		goto error;
 | 
						|
	}
 | 
						|
	renderer->shaders.tex_rgbx.proj = glGetUniformLocation(prog, "proj");
 | 
						|
	renderer->shaders.tex_rgbx.invert_y = glGetUniformLocation(prog, "invert_y");
 | 
						|
	renderer->shaders.tex_rgbx.tex = glGetUniformLocation(prog, "tex");
 | 
						|
	renderer->shaders.tex_rgbx.alpha = glGetUniformLocation(prog, "alpha");
 | 
						|
	renderer->shaders.tex_rgbx.pos_attrib = glGetAttribLocation(prog, "pos");
 | 
						|
	renderer->shaders.tex_rgbx.tex_attrib = glGetAttribLocation(prog, "texcoord");
 | 
						|
 | 
						|
	if (renderer->exts.egl_image_external_oes) {
 | 
						|
		renderer->shaders.tex_ext.program = prog =
 | 
						|
			link_program(renderer, tex_vertex_src, tex_fragment_src_external);
 | 
						|
		if (!renderer->shaders.tex_ext.program) {
 | 
						|
			goto error;
 | 
						|
		}
 | 
						|
		renderer->shaders.tex_ext.proj = glGetUniformLocation(prog, "proj");
 | 
						|
		renderer->shaders.tex_ext.invert_y = glGetUniformLocation(prog, "invert_y");
 | 
						|
		renderer->shaders.tex_ext.tex = glGetUniformLocation(prog, "tex");
 | 
						|
		renderer->shaders.tex_ext.alpha = glGetUniformLocation(prog, "alpha");
 | 
						|
		renderer->shaders.tex_ext.pos_attrib = glGetAttribLocation(prog, "pos");
 | 
						|
		renderer->shaders.tex_ext.tex_attrib = glGetAttribLocation(prog, "texcoord");
 | 
						|
	}
 | 
						|
 | 
						|
	pop_gles2_debug(renderer);
 | 
						|
 | 
						|
	wlr_egl_unset_current(renderer->egl);
 | 
						|
 | 
						|
	return &renderer->wlr_renderer;
 | 
						|
 | 
						|
error:
 | 
						|
	glDeleteProgram(renderer->shaders.quad.program);
 | 
						|
	glDeleteProgram(renderer->shaders.ellipse.program);
 | 
						|
	glDeleteProgram(renderer->shaders.tex_rgba.program);
 | 
						|
	glDeleteProgram(renderer->shaders.tex_rgbx.program);
 | 
						|
	glDeleteProgram(renderer->shaders.tex_ext.program);
 | 
						|
 | 
						|
	pop_gles2_debug(renderer);
 | 
						|
 | 
						|
	if (renderer->exts.debug_khr) {
 | 
						|
		glDisable(GL_DEBUG_OUTPUT_KHR);
 | 
						|
		renderer->procs.glDebugMessageCallbackKHR(NULL, NULL);
 | 
						|
	}
 | 
						|
 | 
						|
	wlr_egl_unset_current(renderer->egl);
 | 
						|
 | 
						|
	free(renderer);
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
bool wlr_gles2_renderer_check_ext(struct wlr_renderer *wlr_renderer,
 | 
						|
		const char *ext) {
 | 
						|
	struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
 | 
						|
	return check_gl_ext(renderer->exts_str, ext);
 | 
						|
}
 |