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If a surface is mirrored on two outputs, we don't want to pick the first output if the second has a higher refresh rate. Also fixes duplicate frame/feedback events when a surface is added to multiple scenes. |
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| .. | ||
| backend | ||
| interfaces | ||
| render | ||
| types | ||
| util | ||
| wlr | ||
| xcursor | ||
| xwayland | ||
| meson.build | ||