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A client that generates lots of cursor image changes could cause a high render load, or deplete the output's cursor swapchain on some backends. Limit to two renders per frame, and catch up after output commit if necessary. |
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| .. | ||
| wlr_buffer.h | ||
| wlr_data_device.h | ||
| wlr_keyboard.h | ||
| wlr_output.h | ||
| wlr_region.h | ||
| wlr_scene.h | ||
| wlr_seat.h | ||
| wlr_subcompositor.h | ||
| wlr_tablet_v2.h | ||
| wlr_xdg_shell.h | ||