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Instead of checking whether the wlr_egl dependencies are available in the GLES2 code, introduce internal_features['egl'] and check that field. When updating the EGL dependency list, we no longer need to update the GLES2 logic. |
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| .. | ||
| meson.build | ||
| pixel_format.c | ||
| renderer.c | ||
| shaders.c | ||
| texture.c | ||