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Rendering to NV12 buffers is not directly supported in GL ES2.0, but can be implemented by rendering in 2 passes to 2 different EGL images. This change makes provisions for multiple EGL images inside a wlr_gles2_buffer and adds a special case for mapping NV12 buffers to multiple EGL images. Signed-off-by: Andri Yngvason <andri@yngvason.is> |
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| .. | ||
| shaders | ||
| meson.build | ||
| pass.c | ||
| pixel_format.c | ||
| renderer.c | ||
| texture.c | ||