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				https://gitlab.freedesktop.org/wlroots/wlroots.git
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	Use glslang to validate GLSL shaders at build time. This is optional: if glslang is not found, shader validation is skipped.
		
			
				
	
	
		
			30 lines
		
	
	
	
		
			535 B
		
	
	
	
		
			Meson
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
	
		
			535 B
		
	
	
	
		
			Meson
		
	
	
	
	
	
embed = find_program('./embed.sh', native: true)
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shaders = [
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	'common.vert',
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	'quad.frag',
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	'tex_rgba.frag',
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	'tex_rgbx.frag',
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	'tex_external.frag',
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]
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foreach name : shaders
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	custom_target(
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		'gles2-' + name,
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		input: name,
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		output: name + '_check',
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		command: [glslang, '@INPUT@'],
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		build_by_default: true,
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	)
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	output = name.underscorify() + '_src.h'
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	var = name.underscorify() + '_src'
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	wlr_files += custom_target(
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		output,
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		command: [embed, var],
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		input: name,
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		output: output,
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		feed: true,
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		capture: true,
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	)
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endforeach
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