wlroots/render/gles2/color.c
2020-08-14 12:55:00 +02:00

238 lines
6 KiB
C

// OpenGL Color conversion
#define _XOPEN_SOURCE 500 // for strdup
#include <GLES3/gl32.h>
#include <assert.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <stdbool.h>
#include <unistd.h>
#include <time.h>
#include <wlr/types/wlr_list.h>
#include <wlr/render/color.h>
#include <lcms2.h>
#include "render/gles2.h"
// GL3+ or GL_EXT_texture_norm16 on ES 3.2
#define GL_RGBA16 0x805B
struct lut {
GLuint tex_id;
struct wlr_color_config *input, *output;
cmsHTRANSFORM transform;
};
#define LUTS_MAX 100
static struct wlr_list luts;
static int color_compare(void *av, void *bv) {
struct wlr_color_config *a = av, *b = bv;
if(a == b)
return 0;
if(!a)
return 1;
if(!b)
return -1;
return strcmp(a->icc_profile_path, b->icc_profile_path);
}
struct wlr_color_config *wlr_color_config_copy(struct wlr_color_config *value) {
if(! value)
return NULL;
struct wlr_color_config *copy = calloc(1, sizeof(*copy));
copy->icc_profile_path = strdup(value->icc_profile_path);
return copy;
}
static cmsHPROFILE color_load(struct wlr_color_config *color) {
if(color) {
cmsHPROFILE pro = cmsOpenProfileFromFile (color->icc_profile_path, "r");
if (pro == NULL) {
wlr_log(WLR_ERROR, "error loading icc profile %s", color->icc_profile_path);
} else {
return pro;
}
}
return cmsCreate_sRGBProfile();
}
static const char *color_describe(struct wlr_color_config *color) {
if(! color)
return "sRGB";
char *base = strrchr(color->icc_profile_path, '/');
return base ? base + 1 : color->icc_profile_path;
}
struct wlr_color_config *wlr_color_config_load(const char *icc_profile_path) {
assert(icc_profile_path);
bool can_access = access(icc_profile_path, F_OK) != -1;
if (!can_access) {
wlr_log(WLR_ERROR, "Unable to access color profile '%s'", icc_profile_path);
return NULL;
}
struct wlr_color_config *color = calloc(1, sizeof(*color));
color->icc_profile_path = strdup(icc_profile_path);
return color;
}
void wlr_color_config_free(struct wlr_color_config *color) {
if(! color)
return;
free(color->icc_profile_path);
free(color);
}
static struct lut *load_lut(struct wlr_color_config *input, struct wlr_color_config *output) {
if(0 == color_compare(input, output))
return NULL;
struct lut *lut;
// find an existing cached lut
for (size_t i = 0; i < luts.length; i++) {
lut = luts.items[i];
if(color_compare(lut->input, input) || color_compare(lut->output, output))
continue;
// move to head to list
if(i > 5) {
wlr_list_del(&luts, i);
wlr_list_insert(&luts, 0, lut);
}
return lut;
}
// clean an old LUT to avoid memory leak
if(luts.length > LUTS_MAX) {
struct lut *lut = wlr_list_pop(&luts);
wlr_log(WLR_DEBUG, "destroy CLUT %s -> %s", color_describe(lut->input), color_describe(lut->output));
wlr_color_config_free(lut->input);
wlr_color_config_free(lut->output);
cmsDeleteTransform(lut->transform);
glDeleteTextures(1, &lut->tex_id);
free(lut);
}
wlr_log(WLR_INFO, "create CLUT %s -> %s", color_describe(input), color_describe(output));
cmsHPROFILE inp = color_load(input);
cmsHPROFILE outp = color_load(output);
// According to lcms docs, black point compensation does not apply to perceptual intent, so we omit the flag.
cmsHTRANSFORM xform = cmsCreateTransform(
inp, TYPE_RGB_16,
outp, TYPE_RGB_16,
INTENT_PERCEPTUAL,
cmsFLAGS_HIGHRESPRECALC | cmsFLAGS_NOCACHE | cmsFLAGS_NOOPTIMIZE);
cmsCloseProfile(inp);
cmsCloseProfile(outp);
if (xform == NULL) {
wlr_log(WLR_ERROR, "failed to create color transform");
return NULL;
}
// save the new LUT
lut = malloc(sizeof(*lut));
*lut = (struct lut){
.input = wlr_color_config_copy(input),
.output = wlr_color_config_copy(output),
.transform = xform,
};
wlr_list_insert(&luts, 0, lut);
return lut;
}
void color_convert(struct wlr_color_config *ic, struct wlr_color_config *oc, const float input[static 4], float output[static 4]) {
struct lut *lut = load_lut(ic, oc);
if(! lut) {
memcpy(output, input, 4 * sizeof(float));
return;
}
uint16_t out[3], in[3] = {
input[0] * UINT16_MAX,
input[1] * UINT16_MAX,
input[2] * UINT16_MAX,
};
cmsDoTransform(lut->transform, in, out, 1);
output[0] = (float)out[0] / UINT16_MAX;
output[1] = (float)out[1] / UINT16_MAX;
output[2] = (float)out[2] / UINT16_MAX;
output[3] = input[3];
}
GLuint color_build_lut(struct wlr_color_config *input, struct wlr_color_config *output) {
struct lut *lut = load_lut(input, output);
if(! lut)
return 0;
if(lut->tex_id)
return lut->tex_id;
// 3D array: [B][G][R] = [R,G,B,A]
// Notes:
// - The first dimension is blue
// - The alpha channel is unused but needed since GL_RGB16 does not work.
uint16_t table[COLOR_LUT_SIZE][COLOR_LUT_SIZE][COLOR_LUT_SIZE][4];
int n = COLOR_LUT_SIZE;
int r, g, b;
for (r = 0; r < n; r++) {
for (g = 0; g < n; g++) {
for (b = 0; b < n; b++) {
uint16_t in[3];
in[0] = floor((double) r / (n - 1) * UINT16_MAX + 0.5);
in[1] = floor((double) g / (n - 1) * UINT16_MAX + 0.5);
in[2] = floor((double) b / (n - 1) * UINT16_MAX + 0.5);
cmsDoTransform(lut->transform, in, table[b][g][r], 1);
}
}
}
glGenTextures (1, &lut->tex_id);
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_3D, lut->tex_id);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
// we must use linear interpolation for small LUTs
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA16, n, n, n,
0, GL_RGBA, GL_UNSIGNED_SHORT, table);
// cleanup
glBindTexture(GL_TEXTURE_3D, 0);
glActiveTexture(GL_TEXTURE0);
return lut->tex_id;
}
static void lcms_error_handler(cmsContext ctx, cmsUInt32Number code, const char *msg) {
wlr_log(WLR_ERROR, "color management: [%i] %s", code, msg);
}
void color_engine_setup(void) {
if(luts.capacity == 0)
wlr_list_init(&luts);
cmsSetLogErrorHandler(lcms_error_handler);
}