wlroots/render
Simon Ser 2b4f30dc1d render/gles2: validate shaders at build time
Use glslang to validate GLSL shaders at build time. This is
optional: if glslang is not found, shader validation is skipped.
2024-12-15 13:59:42 +01:00
..
allocator render/allocator: drop allocator_autocreate_with_drm_fd() 2024-11-07 18:55:01 +01:00
gles2 render/gles2: validate shaders at build time 2024-12-15 13:59:42 +01:00
pixman
vulkan render/vulkan: fix crash on OOM 2024-12-06 14:28:40 +00:00
color.c render/color: Invert ownership model of color_transform types. 2024-08-24 14:33:22 -04:00
color_fallback.c
color_lcms2.c render/color: Invert ownership model of color_transform types. 2024-08-24 14:33:22 -04:00
dmabuf.c
dmabuf_fallback.c
dmabuf_linux.c
drm_format_set.c render/drm_format_set: fix corruption in wlr_drm_format_set_remove() 2024-11-28 19:14:31 +00:00
drm_syncobj.c render/drm_syncobj: add addon set 2024-11-11 15:22:22 +00:00
egl.c
meson.build
pass.c
pixel_format.c
swapchain.c all: use public <wlr/render/allocator.h> 2024-11-07 18:48:20 +01:00
wlr_renderer.c Consider using vulkan renderer in default configuration 2024-11-06 08:52:58 +01:00
wlr_texture.c