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			441 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			441 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include <assert.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <wayland-server-protocol.h>
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#include <wayland-util.h>
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#include <wlr/backend.h>
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#include <wlr/render/egl.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/util/log.h>
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#include "render/gles2.h"
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#include "glapi.h"
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static const struct wlr_renderer_impl renderer_impl;
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static struct wlr_gles2_renderer *gles2_get_renderer(
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		struct wlr_renderer *wlr_renderer) {
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	assert(wlr_renderer->impl == &renderer_impl);
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	struct wlr_gles2_renderer *renderer =
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		(struct wlr_gles2_renderer *)wlr_renderer;
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	assert(eglGetCurrentContext() == renderer->egl->context);
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	return renderer;
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}
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static void gles2_begin(struct wlr_renderer *wlr_renderer, uint32_t width,
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		uint32_t height) {
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	gles2_get_renderer(wlr_renderer);
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	GLES2_DEBUG_PUSH;
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	glViewport(0, 0, width, height);
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	// enable transparency
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	glEnable(GL_BLEND);
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	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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	// XXX: maybe we should save output projection and remove some of the need
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	// for users to sling matricies themselves
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	GLES2_DEBUG_POP;
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}
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static void gles2_end(struct wlr_renderer *wlr_renderer) {
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	gles2_get_renderer(wlr_renderer);
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	// no-op
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}
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static void gles2_clear(struct wlr_renderer *wlr_renderer,
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		const float color[static 4]) {
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	gles2_get_renderer(wlr_renderer);
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	GLES2_DEBUG_PUSH;
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	glClearColor(color[0], color[1], color[2], color[3]);
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	glClear(GL_COLOR_BUFFER_BIT);
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	GLES2_DEBUG_POP;
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}
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static void gles2_scissor(struct wlr_renderer *wlr_renderer,
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		struct wlr_box *box) {
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	gles2_get_renderer(wlr_renderer);
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	GLES2_DEBUG_PUSH;
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	if (box != NULL) {
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		glScissor(box->x, box->y, box->width, box->height);
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		glEnable(GL_SCISSOR_TEST);
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	} else {
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		glDisable(GL_SCISSOR_TEST);
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	}
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	GLES2_DEBUG_POP;
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}
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static struct wlr_texture *gles2_renderer_texture_create(
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		struct wlr_renderer *wlr_renderer) {
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	assert(wlr_renderer->impl == &renderer_impl);
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	struct wlr_gles2_renderer *renderer =
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		(struct wlr_gles2_renderer *)wlr_renderer;
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	return gles2_texture_create(renderer->egl);
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}
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static void draw_quad() {
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	GLfloat verts[] = {
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		1, 0, // top right
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		0, 0, // top left
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		1, 1, // bottom right
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		0, 1, // bottom left
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	};
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	GLfloat texcoord[] = {
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		1, 0, // top right
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		0, 0, // top left
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		1, 1, // bottom right
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		0, 1, // bottom left
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	};
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	glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, verts);
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	glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, texcoord);
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	glEnableVertexAttribArray(0);
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	glEnableVertexAttribArray(1);
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	glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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	glDisableVertexAttribArray(0);
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	glDisableVertexAttribArray(1);
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}
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static bool gles2_render_texture_with_matrix(
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		struct wlr_renderer *wlr_renderer, struct wlr_texture *wlr_texture,
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		const float matrix[static 9], float alpha) {
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	struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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	struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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	if (!wlr_texture->valid) {
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		wlr_log(L_ERROR, "attempt to render invalid texture");
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		return false;
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	}
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	GLuint prog = renderer->shaders.tex_rgba;
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	if (texture->target == GL_TEXTURE_EXTERNAL_OES) {
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		prog = renderer->shaders.tex_ext;
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	} else if (!texture->pixel_format->has_alpha) {
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		prog = renderer->shaders.tex_rgbx;
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	}
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	// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
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	// to GL_FALSE
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	float transposition[9];
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	wlr_matrix_transpose(transposition, matrix);
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	GLES2_DEBUG_PUSH;
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	glBindTexture(texture->target, texture->tex_id);
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	glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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	glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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	glUseProgram(prog);
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	glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
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	glUniform1i(1, wlr_texture->inverted_y);
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	glUniform1f(3, alpha);
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	draw_quad();
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	GLES2_DEBUG_POP;
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	return true;
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}
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static void gles2_render_quad(struct wlr_renderer *wlr_renderer,
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		const float color[static 4], const float matrix[static 9]) {
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	struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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	// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
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	// to GL_FALSE
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	float transposition[9];
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	wlr_matrix_transpose(transposition, matrix);
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	GLES2_DEBUG_PUSH;
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	glUseProgram(renderer->shaders.quad);
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	glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
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	glUniform4f(1, color[0], color[1], color[2], color[3]);
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	draw_quad();
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	GLES2_DEBUG_POP;
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}
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static void gles2_render_ellipse(struct wlr_renderer *wlr_renderer,
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		const float color[static 4], const float matrix[static 9]) {
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	struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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	// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
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	// to GL_FALSE
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	float transposition[9];
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	wlr_matrix_transpose(transposition, matrix);
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	GLES2_DEBUG_PUSH;
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	glUseProgram(renderer->shaders.ellipse);
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	glUniformMatrix3fv(0, 1, GL_FALSE, transposition);
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	glUniform4f(1, color[0], color[1], color[2], color[3]);
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	draw_quad();
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	GLES2_DEBUG_POP;
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}
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static const enum wl_shm_format *gles2_renderer_formats(
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		struct wlr_renderer *wlr_renderer, size_t *len) {
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	return gles2_formats(len);
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}
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static bool gles2_buffer_is_drm(struct wlr_renderer *wlr_renderer,
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		struct wl_resource *buffer) {
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	struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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	EGLint format;
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	return wlr_egl_query_buffer(renderer->egl, buffer, EGL_TEXTURE_FORMAT,
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		&format);
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}
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static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer,
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		enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
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		uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x,
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		uint32_t dst_y, void *data) {
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	gles2_get_renderer(wlr_renderer);
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	const struct gles2_pixel_format *fmt = gles2_format_from_wl(wl_fmt);
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	if (fmt == NULL) {
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		wlr_log(L_ERROR, "Cannot read pixels: unsupported pixel format");
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		return false;
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	}
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	GLES2_DEBUG_PUSH;
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	// Make sure any pending drawing is finished before we try to read it
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	glFinish();
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	// Unfortunately GLES2 doesn't support GL_PACK_*, so we have to read
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	// the lines out row by row
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	unsigned char *p = data + dst_y * stride;
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	for (size_t i = src_y; i < src_y + height; ++i) {
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		glReadPixels(src_x, src_y + height - i - 1, width, 1, fmt->gl_format,
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			fmt->gl_type, p + i * stride + dst_x * fmt->bpp / 8);
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	}
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	GLES2_DEBUG_POP;
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	return true;
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}
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static bool gles2_format_supported(struct wlr_renderer *r,
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		enum wl_shm_format wl_fmt) {
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	return gles2_format_from_wl(wl_fmt) != NULL;
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}
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static void gles2_destroy(struct wlr_renderer *wlr_renderer) {
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	struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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	wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL);
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	GLES2_DEBUG_PUSH;
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	glDeleteProgram(renderer->shaders.quad);
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	glDeleteProgram(renderer->shaders.ellipse);
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	glDeleteProgram(renderer->shaders.tex_rgba);
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	glDeleteProgram(renderer->shaders.tex_rgbx);
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	glDeleteProgram(renderer->shaders.tex_ext);
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	GLES2_DEBUG_POP;
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	if (glDebugMessageCallbackKHR) {
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		glDisable(GL_DEBUG_OUTPUT_KHR);
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		glDebugMessageCallbackKHR(NULL, NULL);
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	}
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	free(renderer);
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}
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static const struct wlr_renderer_impl renderer_impl = {
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	.destroy = gles2_destroy,
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	.begin = gles2_begin,
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	.end = gles2_end,
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	.clear = gles2_clear,
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	.scissor = gles2_scissor,
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	.texture_create = gles2_renderer_texture_create,
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	.render_texture_with_matrix = gles2_render_texture_with_matrix,
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	.render_quad = gles2_render_quad,
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	.render_ellipse = gles2_render_ellipse,
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	.formats = gles2_renderer_formats,
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	.buffer_is_drm = gles2_buffer_is_drm,
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	.read_pixels = gles2_read_pixels,
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	.format_supported = gles2_format_supported,
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};
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void gles2_push_marker(const char *file, const char *func) {
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	if (!glPushDebugGroupKHR) {
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		return;
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	}
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	int len = snprintf(NULL, 0, "%s:%s", file, func) + 1;
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	char str[len];
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	snprintf(str, len, "%s:%s", file, func);
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	glPushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION_KHR, 1, -1, str);
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}
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void gles2_pop_marker(void) {
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	if (glPopDebugGroupKHR) {
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		glPopDebugGroupKHR();
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	}
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}
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static log_importance_t gles2_log_importance_to_wlr(GLenum type) {
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	switch (type) {
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	case GL_DEBUG_TYPE_ERROR_KHR:               return L_ERROR;
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	case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR: return L_DEBUG;
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	case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR:  return L_ERROR;
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	case GL_DEBUG_TYPE_PORTABILITY_KHR:         return L_DEBUG;
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	case GL_DEBUG_TYPE_PERFORMANCE_KHR:         return L_DEBUG;
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	case GL_DEBUG_TYPE_OTHER_KHR:               return L_INFO;
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	case GL_DEBUG_TYPE_MARKER_KHR:              return L_DEBUG;
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	case GL_DEBUG_TYPE_PUSH_GROUP_KHR:          return L_DEBUG;
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	case GL_DEBUG_TYPE_POP_GROUP_KHR:           return L_DEBUG;
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	default:                                    return L_INFO;
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	}
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}
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static void gles2_log(GLenum src, GLenum type, GLuint id, GLenum severity,
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		GLsizei len, const GLchar *msg, const void *user) {
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	_wlr_log(gles2_log_importance_to_wlr(type), "[GLES2] %s", msg);
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}
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static GLuint compile_shader(GLuint type, const GLchar *src) {
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	GLES2_DEBUG_PUSH;
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	GLuint shader = glCreateShader(type);
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	glShaderSource(shader, 1, &src, NULL);
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	glCompileShader(shader);
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	GLint ok;
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	glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
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	if (ok == GL_FALSE) {
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		glDeleteShader(shader);
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		shader = 0;
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	}
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	GLES2_DEBUG_POP;
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	return shader;
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}
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static GLuint link_program(const GLchar *vert_src, const GLchar *frag_src) {
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	GLES2_DEBUG_PUSH;
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	GLuint vert = compile_shader(GL_VERTEX_SHADER, vert_src);
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	if (!vert) {
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		goto error;
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	}
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	GLuint frag = compile_shader(GL_FRAGMENT_SHADER, frag_src);
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	if (!frag) {
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		glDeleteShader(vert);
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		goto error;
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	}
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	GLuint prog = glCreateProgram();
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	glAttachShader(prog, vert);
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	glAttachShader(prog, frag);
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	glLinkProgram(prog);
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	glDetachShader(prog, vert);
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	glDetachShader(prog, frag);
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	glDeleteShader(vert);
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	glDeleteShader(frag);
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	GLint ok;
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	glGetProgramiv(prog, GL_LINK_STATUS, &ok);
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	if (ok == GL_FALSE) {
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		glDeleteProgram(prog);
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		goto error;
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	}
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	GLES2_DEBUG_POP;
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	return prog;
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error:
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	GLES2_DEBUG_POP;
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	return 0;
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}
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extern const GLchar quad_vertex_src[];
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extern const GLchar quad_fragment_src[];
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extern const GLchar ellipse_fragment_src[];
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extern const GLchar tex_vertex_src[];
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extern const GLchar tex_fragment_src_rgba[];
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extern const GLchar tex_fragment_src_rgbx[];
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extern const GLchar tex_fragment_src_external[];
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struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_backend *backend) {
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	struct wlr_gles2_renderer *renderer =
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		calloc(1, sizeof(struct wlr_gles2_renderer));
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	if (renderer == NULL) {
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		return NULL;
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	}
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	wlr_renderer_init(&renderer->wlr_renderer, &renderer_impl);
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	renderer->egl = wlr_backend_get_egl(backend);
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	wlr_egl_make_current(renderer->egl, EGL_NO_SURFACE, NULL);
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	if (glDebugMessageCallbackKHR && glDebugMessageControlKHR) {
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		glEnable(GL_DEBUG_OUTPUT_KHR);
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		glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR);
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		glDebugMessageCallbackKHR(gles2_log, NULL);
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		// Silence unwanted message types
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		glDebugMessageControlKHR(GL_DONT_CARE, GL_DEBUG_TYPE_POP_GROUP_KHR,
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			GL_DONT_CARE, 0, NULL, GL_FALSE);
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		glDebugMessageControlKHR(GL_DONT_CARE, GL_DEBUG_TYPE_PUSH_GROUP_KHR,
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			GL_DONT_CARE, 0, NULL, GL_FALSE);
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	}
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	GLES2_DEBUG_PUSH;
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	renderer->shaders.quad = link_program(quad_vertex_src, quad_fragment_src);
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	if (!renderer->shaders.quad) {
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		goto error;
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	}
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	renderer->shaders.ellipse =
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		link_program(quad_vertex_src, ellipse_fragment_src);
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	if (!renderer->shaders.ellipse) {
 | 
						|
		goto error;
 | 
						|
	}
 | 
						|
	renderer->shaders.tex_rgba =
 | 
						|
		link_program(tex_vertex_src, tex_fragment_src_rgba);
 | 
						|
	if (!renderer->shaders.tex_rgba) {
 | 
						|
		goto error;
 | 
						|
	}
 | 
						|
	renderer->shaders.tex_rgbx =
 | 
						|
		link_program(tex_vertex_src, tex_fragment_src_rgbx);
 | 
						|
	if (!renderer->shaders.tex_rgbx) {
 | 
						|
		goto error;
 | 
						|
	}
 | 
						|
	if (glEGLImageTargetTexture2DOES) {
 | 
						|
		renderer->shaders.tex_ext =
 | 
						|
			link_program(tex_vertex_src, tex_fragment_src_external);
 | 
						|
		if (!renderer->shaders.tex_ext) {
 | 
						|
			goto error;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	GLES2_DEBUG_POP;
 | 
						|
 | 
						|
	return &renderer->wlr_renderer;
 | 
						|
 | 
						|
error:
 | 
						|
	glDeleteProgram(renderer->shaders.quad);
 | 
						|
	glDeleteProgram(renderer->shaders.ellipse);
 | 
						|
	glDeleteProgram(renderer->shaders.tex_rgba);
 | 
						|
	glDeleteProgram(renderer->shaders.tex_rgbx);
 | 
						|
	glDeleteProgram(renderer->shaders.tex_ext);
 | 
						|
 | 
						|
	GLES2_DEBUG_POP;
 | 
						|
 | 
						|
	if (glDebugMessageCallbackKHR) {
 | 
						|
		glDisable(GL_DEBUG_OUTPUT_KHR);
 | 
						|
		glDebugMessageCallbackKHR(NULL, NULL);
 | 
						|
	}
 | 
						|
 | 
						|
	free(renderer);
 | 
						|
	return NULL;
 | 
						|
}
 |