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	 5885679e33
			
		
	
	
		5885679e33
		
	
	
	
	
		
			
			compositor_fini destroys the display, but it is an error to destroy it before e.g. wlr_seat that references it. This lets us order destroy calls properly, following first-in-last-out logic.
		
			
				
	
	
		
			57 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #define _POSIX_C_SOURCE 199309L
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| #include <string.h>
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| #include <stdio.h>
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| #include <stdlib.h>
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| #include <time.h>
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| #include <inttypes.h>
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| #include <wayland-server.h>
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| #include <GLES2/gl2.h>
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| #include <wlr/backend.h>
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| #include <wlr/backend/session.h>
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| #include <wlr/types/wlr_output.h>
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| #include <xkbcommon/xkbcommon.h>
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| #include "shared.h"
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| 
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| struct sample_state {
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| 	float color[3];
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| 	int dec;
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| };
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| 
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| void handle_output_frame(struct output_state *output, struct timespec *ts) {
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| 	struct compositor_state *state = output->compositor;
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| 	struct sample_state *sample = state->data;
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| 
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| 	long ms = (ts->tv_sec - state->last_frame.tv_sec) * 1000 +
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| 		(ts->tv_nsec - state->last_frame.tv_nsec) / 1000000;
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| 	int inc = (sample->dec + 1) % 3;
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| 
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| 	sample->color[inc] += ms / 2000.0f;
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| 	sample->color[sample->dec] -= ms / 2000.0f;
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| 
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| 	if (sample->color[sample->dec] < 0.0f) {
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| 		sample->color[inc] = 1.0f;
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| 		sample->color[sample->dec] = 0.0f;
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| 		sample->dec = inc;
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| 	}
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| 
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| 	wlr_output_make_current(output->output);
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| 
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| 	glClearColor(sample->color[0], sample->color[1], sample->color[2], 1.0);
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| 	glClear(GL_COLOR_BUFFER_BIT);
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| 
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| 	wlr_output_swap_buffers(output->output);
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| }
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| 
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| int main() {
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| 	struct sample_state state = {
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| 		.color = { 1.0, 0.0, 0.0 },
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| 		.dec = 0,
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| 	};
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| 	struct compositor_state compositor = { 0,
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| 		.data = &state,
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| 		.output_frame_cb = handle_output_frame,
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| 	};
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| 	compositor_init(&compositor);
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| 	wl_display_run(compositor.display);
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| 	compositor_fini(&compositor);
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| }
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