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				This is only called from one function. To destroy the wlr_scene_subsurface_tree from elsewhere, callers can destroy the scene-graph node returned by wlr_scene_subsurface_tree_create instead (just like a compositor would do). subsurface_tree_handle_surface_destroy does exactly this. Inlining avoids calling subsurface_tree_destroy by mistake.  | 
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| .. | ||
| output_layout.c | ||
| subsurface_tree.c | ||
| wlr_scene.c | ||