wlroots/render/gles2
YaoBing Xiao b12c218a4e render/gles2: move shaders to render_xxx_pass
Stop storing the shader on the renderer and instead create a
dedicated shader per wlr_render_xxx_pass.
2026-04-14 20:33:39 +08:00
..
shaders render/gles2: skip glslang check when shaders are unchanged 2026-01-05 09:59:58 -05:00
meson.build render/gles2: validate shaders at build time 2024-12-15 13:59:42 +01:00
pass.c render/gles2: move shaders to render_xxx_pass 2026-04-14 20:33:39 +08:00
pixel_format.c render/gles2: add BGR161616F and BGR161616 2026-01-03 17:47:19 +00:00
renderer.c render/gles2: move shaders to render_xxx_pass 2026-04-14 20:33:39 +08:00
texture.c render: explicit sync for wlr_texture_read_pixels() 2026-03-26 12:44:09 +00:00