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			75 lines
		
	
	
	
		
			2.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
	
		
			2.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include <stdint.h>
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#include <stdlib.h>
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#include <assert.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <wayland-util.h>
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#include <wayland-server-protocol.h>
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#include <wlr/render.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/matrix.h>
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#include <wlr/util/log.h>
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#include "render/gles2.h"
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static bool gles2_surface_attach_pixels(struct wlr_surface_state *surface,
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		enum wl_shm_format format, int stride, int width, int height,
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		const unsigned char *pixels) {
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	assert(surface);
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	const struct pixel_format *fmt = gl_format_for_wl_format(format);
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	if (!fmt || !fmt->gl_format) {
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		wlr_log(L_ERROR, "No supported pixel format for this surface");
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		return false;
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	}
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	surface->wlr_surface->width = width;
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	surface->wlr_surface->height = height;
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	surface->wlr_surface->format = format;
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	surface->pixel_format = fmt;
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	GL_CALL(glGenTextures(1, &surface->tex_id));
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	GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id));
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	GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride));
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	GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
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			fmt->gl_format, fmt->gl_type, pixels));
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	GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0));
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	surface->wlr_surface->valid = true;
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	return true;
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}
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static void gles2_surface_get_matrix(struct wlr_surface_state *surface,
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		float (*matrix)[16], const float (*projection)[16], int x, int y) {
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	struct wlr_surface *_surface = surface->wlr_surface;
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	float world[16];
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	wlr_matrix_identity(matrix);
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	wlr_matrix_translate(&world, x, y, 0);
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	wlr_matrix_mul(matrix, &world, matrix);
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	wlr_matrix_scale(&world, _surface->width, _surface->height, 1);
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	wlr_matrix_mul(matrix, &world, matrix);
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	wlr_matrix_mul(projection, matrix, matrix);
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}
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static void gles2_surface_bind(struct wlr_surface_state *surface) {
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	GL_CALL(glActiveTexture(GL_TEXTURE0 + 1));
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	GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id));
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	GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
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	GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
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	GL_CALL(glUseProgram(*surface->pixel_format->shader));
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}
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static void gles2_surface_destroy(struct wlr_surface_state *surface) {
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	GL_CALL(glDeleteTextures(1, &surface->tex_id));
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	free(surface);
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}
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static struct wlr_surface_impl wlr_surface_impl = {
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	.attach_pixels = gles2_surface_attach_pixels,
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	// .attach_shm = TODO
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	.get_matrix = gles2_surface_get_matrix,
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	.bind = gles2_surface_bind,
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	.destroy = gles2_surface_destroy,
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};
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struct wlr_surface *gles2_surface_init() {
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	struct wlr_surface_state *state = calloc(sizeof(struct wlr_surface_state), 1);
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	struct wlr_surface *surface = wlr_surface_init(state, &wlr_surface_impl);
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	state->wlr_surface = surface;
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	return surface;
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}
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