wlroots/render/gles2
JiDe Zhang 8ebfeffdc8 Remove unnecessary code
Not needs set GL_DEPTH_TEST, Because when rendering to a framebuffer
that has no depth buffer, depth testing always behaves as though
the test is disabled, The initial value for each capability with
the exception of GL_DITHER is GL_FALSE.
2023-10-31 15:59:38 +00:00
..
shaders
meson.build
pass.c Remove unnecessary code 2023-10-31 15:59:38 +00:00
pixel_format.c
renderer.c treewide: Migrate from sizeof(struct) to sizeof(*pointer) where practical 2023-10-03 01:51:07 -04:00
texture.c treewide: Migrate from sizeof(struct) to sizeof(*pointer) where practical 2023-10-03 01:51:07 -04:00