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When doing direct-scanout, if the surface has color-representation metadata present then pass on that metadata to the output state. Also, if a buffer has color representation IDENTITY+FULL then normalise this to NONE+NONE which is equivalent. |
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| .. | ||
| drag_icon.c | ||
| layer_shell_v1.c | ||
| output_layout.c | ||
| subsurface_tree.c | ||
| surface.c | ||
| wlr_scene.c | ||
| xdg_shell.c | ||