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We never create an EGL context with the platform set to something other than EGL_PLATFORM_GBM_KHR. Let's simplify wlr_egl_create by taking a DRM FD instead of a (platform, remote_display) tuple. This hides the internal details of creating an EGL context for a specific device. This will allow us to transparently use the device platform [1] when the time comes. [1]: https://github.com/swaywm/wlroots/pull/2671 |
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| .. | ||
| allocator.h | ||
| drm_dumb_allocator.h | ||
| drm_format_set.h | ||
| egl.h | ||
| gbm_allocator.h | ||
| gles2.h | ||
| pixel_format.h | ||
| pixman.h | ||
| shm_allocator.h | ||
| swapchain.h | ||
| wlr_renderer.h | ||
| wlr_texture.h | ||