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wl_surface.preferred_buffer_transform is mainly useful to make direct scan-out more likely. It shouldn't make a difference with GL/Vulkan rendering. |
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|---|---|---|
| .. | ||
| drag_icon.c | ||
| layer_shell_v1.c | ||
| output_layout.c | ||
| subsurface_tree.c | ||
| surface.c | ||
| wlr_scene.c | ||
| xdg_shell.c | ||