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As mentioned in the previous commit message, we can't create an RBO out of an NV12 buffer in GL ES2.0. Instead, we render in 2 passes to 2 separate RBOs. This could be made more generic by having a lookup table for the parameters that need to be set for each plane for any given format, but as of yet, I see no practical reason for implementing any other kind of YCbCr target buffer rendering as NV12 seems to be the only format that's commonly supported by hardware video encoders. Signed-off-by: Andri Yngvason <andri@yngvason.is> |
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| .. | ||
| allocator | ||
| color.h | ||
| dmabuf.h | ||
| drm_format_set.h | ||
| drm_syncobj_merger.h | ||
| egl.h | ||
| gles2.h | ||
| pixel_format.h | ||
| pixman.h | ||
| vulkan.h | ||
| wlr_renderer.h | ||