wlroots/include/render
Andri Yngvason 97c8d24fa4 render: gles2: pass: Implement rendering into NV12 buffers
As mentioned in the previous commit message, we can't create an RBO out
of an NV12 buffer in GL ES2.0. Instead, we render in 2 passes to 2
separate RBOs.

This could be made more generic by having a lookup table for the
parameters that need to be set for each plane for any given format, but
as of yet, I see no practical reason for implementing any other kind of
YCbCr target buffer rendering as NV12 seems to be the only format that's
commonly supported by hardware video encoders.

Signed-off-by: Andri Yngvason <andri@yngvason.is>
2026-05-18 18:20:07 +00:00
..
allocator render/allocator: add udmabuf allocator 2024-12-22 21:37:57 +00:00
color.h render: color: Add method to get matrix from encoding and range 2026-05-18 18:19:57 +00:00
dmabuf.h render/dmabuf: add dmabuf_export_sync_file() 2022-12-06 14:54:09 +00:00
drm_format_set.h wlr_drm_format: Rework wlr_drm_format_intersect 2023-05-11 18:24:43 +02:00
drm_syncobj_merger.h drm/syncobj: add timeline point merger utility 2026-03-17 18:14:35 +00:00
egl.h render/egl: add support for explicit sync extensions 2024-08-06 17:37:06 +00:00
gles2.h render: gles2: pass: Implement rendering into NV12 buffers 2026-05-18 18:20:07 +00:00
pixel_format.h render/pixel-format: add function to determine YCbCr from drm fourcc 2026-02-06 13:53:46 +00:00
pixman.h renderer: Drop buffer binding 2023-11-30 20:11:50 -05:00
vulkan.h vulkan: Add support for render timer using timestamp queries 2026-04-09 15:13:49 +02:00
wlr_renderer.h renderer: Drop mention of wlr_renderer_begin_with_buffer 2024-11-11 22:48:50 +00:00