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GL_RENDERER typically displays a human-readable string for the name
of the GPU, and EGL_VENDOR typically displays a human-readable string
for the GPU manufacturer. EGL_DRIVER_NAME_EXT should give the name of
the driver in use.
References:
|
||
|---|---|---|
| .. | ||
| gles2 | ||
| pixman | ||
| allocator.c | ||
| dmabuf.c | ||
| drm_dumb_allocator.c | ||
| drm_format_set.c | ||
| egl.c | ||
| gbm_allocator.c | ||
| meson.build | ||
| pixel_format.c | ||
| shm_allocator.c | ||
| swapchain.c | ||
| wlr_renderer.c | ||
| wlr_texture.c | ||