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This adds a a function to create a wlr_texture from a wlr_buffer. The main motivation for this is to allow the renderer to create a single wlr_texture per wlr_buffer. This can avoid needless imports by re-using existing textures. |
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|---|---|---|
| .. | ||
| gles2 | ||
| pixman | ||
| allocator.c | ||
| dmabuf.c | ||
| drm_dumb_allocator.c | ||
| drm_format_set.c | ||
| egl.c | ||
| gbm_allocator.c | ||
| meson.build | ||
| pixel_format.c | ||
| shm_allocator.c | ||
| swapchain.c | ||
| wlr_renderer.c | ||
| wlr_texture.c | ||