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This lets the renderer handle the wlr_buffer directly, just like it does in texture_from_buffer. This also allows the renderer to batch the rectangle updates, and update more than the damage region if desirable (e.g. too many rects), so can be more efficient. |
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| .. | ||
| backend | ||
| interfaces | ||
| render | ||
| types | ||
| util | ||
| backend.h | ||
| config.h.in | ||
| meson.build | ||
| version.h.in | ||
| xcursor.h | ||
| xwayland.h | ||