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wlr_renderer_get_drm_fd() forces the renderer to open the DRM node and keep the FD around for no good reason. Instead, use dev_t to refer to a DRM device. This also removes footguns related to FD ownership. |
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| .. | ||
| shaders | ||
| meson.build | ||
| pass.c | ||
| pixel_format.c | ||
| renderer.c | ||
| texture.c | ||
| util.c | ||
| vulkan.c | ||