wlroots/render/gles2
Simon Ser 986a2d9f66 render: replace wlr_renderer_get_drm_fd() with drm_dev_id
wlr_renderer_get_drm_fd() forces the renderer to open the DRM node
and keep the FD around for no good reason. Instead, use dev_t to
refer to a DRM device.

This also removes footguns related to FD ownership.
2024-04-23 14:57:06 +02:00
..
shaders renderer/gles2: Compute texture coordinates based off of vertex positions 2023-05-28 14:53:34 -04:00
meson.build renderer/gles2: Implement render pass interface 2023-05-28 14:53:34 -04:00
pass.c Define _POSIX_C_SOURCE globally 2024-02-15 15:41:12 +01:00
pixel_format.c render: unify getter for texture formats 2024-04-21 11:27:29 +00:00
renderer.c render: replace wlr_renderer_get_drm_fd() with drm_dev_id 2024-04-23 14:57:06 +02:00
texture.c render/egl: add save_context parameter to wlr_egl_make_current() 2024-02-23 18:52:48 +01:00