wlroots/render/gles2
Simon Zeni 9839535691 render/gles2: scissor region on render pass
The scissor step in the rendering has been drop when moving from the legacy rendering API to the
current render pass API. Clipping on the CPU allows smaller draws, which can improve both GPU and
IO bandwidth on tiled renderer GPUs like on the Raspberry PI.
2026-04-07 10:20:49 -04:00
..
shaders render/gles2: skip glslang check when shaders are unchanged 2026-01-05 09:59:58 -05:00
meson.build render/gles2: validate shaders at build time 2024-12-15 13:59:42 +01:00
pass.c render/gles2: scissor region on render pass 2026-04-07 10:20:49 -04:00
pixel_format.c render/gles2: add BGR161616F and BGR161616 2026-01-03 17:47:19 +00:00
renderer.c treewide: make type-check helpers take const pointers 2026-03-06 16:04:21 +08:00
texture.c render: explicit sync for wlr_texture_read_pixels() 2026-03-26 12:44:09 +00:00