wlroots/render/vulkan/shaders
Kenny Levinsen 8abe53d1d2 render/vulkan: Use instanced draws instead of scissors
Similar to what we have already done for gles2. To simplify things we
use the staging ring buffer for the vertex buffers by extending the
usage bits, rather than introducing a separate pool.

Signed-off-by: Kenny Levinsen <kl@kl.wtf>
2026-05-01 12:50:04 +00:00
..
common.vert
meson.build
output.frag
quad.frag
texture.frag