wlroots/render/gles2/shaders
Simon Ser 2b4f30dc1d render/gles2: validate shaders at build time
Use glslang to validate GLSL shaders at build time. This is
optional: if glslang is not found, shader validation is skipped.
2024-12-15 13:59:42 +01:00
..
common.vert renderer/gles2: Compute texture coordinates based off of vertex positions 2023-05-28 14:53:34 -04:00
embed.sh render/gles2: move shaders to individual files 2022-10-28 11:46:06 +00:00
meson.build render/gles2: validate shaders at build time 2024-12-15 13:59:42 +01:00
quad.frag render/gles2: default to highp if available 2023-02-02 22:54:13 +01:00
tex_external.frag render/gles2: default to highp if available 2023-02-02 22:54:13 +01:00
tex_rgba.frag render/gles2: default to highp if available 2023-02-02 22:54:13 +01:00
tex_rgbx.frag render/gles2: default to highp if available 2023-02-02 22:54:13 +01:00