wlroots/render
Simon Ser d6e250b389 render/egl: fix swapping with no damage
According to the spec:

> If <n_rects> is 0 then <rects> is ignored and the entire
> surface is implicitly damaged and the behaviour is equivalent
> to calling eglSwapBuffers.

When we want to swap with an empty damage region, set the damage to a single
empty rectangle.
2019-04-26 10:08:08 -06:00
..
gles2 render: switch wlr_renderer to wlr_drm_format_set 2019-04-01 19:18:04 +03:00
dmabuf.c
drm_format_set.c render: introduce wlr_drm_format_set 2019-04-01 19:15:56 +03:00
egl.c render/egl: fix swapping with no damage 2019-04-26 10:08:08 -06:00
glapi.txt
meson.build render: introduce wlr_drm_format_set 2019-04-01 19:15:56 +03:00
wlr_renderer.c render: switch wlr_renderer to wlr_drm_format_set 2019-04-01 19:18:04 +03:00
wlr_texture.c