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			116 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			116 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #define _POSIX_C_SOURCE 199309L
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| #define _XOPEN_SOURCE 500
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| #include <stdio.h>
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| #include <stdlib.h>
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| #include <time.h>
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| #include <string.h>
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| #include <unistd.h>
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| #include <stdint.h>
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| #include <math.h>
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| #include <wayland-server.h>
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| #include <wayland-server-protocol.h>
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| #include <xkbcommon/xkbcommon.h>
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| #include <GLES2/gl2.h>
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| #include <wlr/render/matrix.h>
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| #include <wlr/render/gles2.h>
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| #include <wlr/render.h>
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| #include <wlr/backend.h>
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| #include <wlr/session.h>
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| #include <wlr/util/list.h>
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| #include "shared.h"
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| #include "cat.h"
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| 
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| struct sample_state {
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| 	struct wlr_renderer *renderer;
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| 	struct wlr_surface *cat_texture;
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| 	list_t *touch_points;
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| };
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| 
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| struct touch_point {
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| 	int32_t slot;
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| 	double x, y;
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| };
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| 
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| static void handle_output_frame(struct output_state *output, struct timespec *ts) {
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| 	struct compositor_state *state = output->compositor;
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| 	struct sample_state *sample = state->data;
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| 	struct wlr_output *wlr_output = output->output;
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| 
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| 	int32_t width, height;
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| 	wlr_output_effective_resolution(wlr_output, &width, &height);
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| 
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| 	wlr_output_make_current(wlr_output);
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| 	wlr_renderer_begin(sample->renderer, wlr_output);
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| 
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| 	float matrix[16];
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| 	for (size_t i = 0; i < sample->touch_points->length; ++i) {
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| 		struct touch_point *p = sample->touch_points->items[i];
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| 		wlr_surface_get_matrix(sample->cat_texture, &matrix,
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| 			&wlr_output->transform_matrix,
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| 			(int)(p->x * width) - sample->cat_texture->width / 2,
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| 			(int)(p->y * height) - sample->cat_texture->height / 2);
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| 		wlr_render_with_matrix(sample->renderer,
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| 				sample->cat_texture, &matrix);
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| 	}
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| 
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| 	wlr_renderer_end(sample->renderer);
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| 	wlr_output_swap_buffers(wlr_output);
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| }
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| 
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| static void handle_touch_down(struct touch_state *tstate, int32_t slot,
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| 		double x, double y, double width, double height) {
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| 	struct sample_state *sample = tstate->compositor->data;
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| 	struct touch_point *point = calloc(1, sizeof(struct touch_state));
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| 	point->slot = slot;
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| 	point->x = x / width;
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| 	point->y = y / height;
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| 	list_add(sample->touch_points, point);
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| }
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| 
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| static void handle_touch_up(struct touch_state *tstate, int32_t slot) {
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| 	struct sample_state *sample = tstate->compositor->data;
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| 	for (size_t i = 0; i < sample->touch_points->length; ++i) {
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| 		struct touch_point *point = sample->touch_points->items[i];
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| 		if (point->slot == slot) {
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| 			list_del(sample->touch_points, i);
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| 			break;
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| 		}
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| 	}
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| }
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| 
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| static void handle_touch_motion(struct touch_state *tstate, int32_t slot,
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| 		double x, double y, double width, double height) {
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| 	struct sample_state *sample = tstate->compositor->data;
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| 	for (size_t i = 0; i < sample->touch_points->length; ++i) {
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| 		struct touch_point *point = sample->touch_points->items[i];
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| 		if (point->slot == slot) {
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| 			point->x = x / width;
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| 			point->y = y / height;
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| 			break;
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| 		}
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| 	}
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| }
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| 
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| int main(int argc, char *argv[]) {
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| 	struct sample_state state = {
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| 		.touch_points = list_create()
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| 	};
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| 	struct compositor_state compositor = { 0,
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| 		.data = &state,
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| 		.output_frame_cb = handle_output_frame,
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| 		.touch_down_cb = handle_touch_down,
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| 		.touch_up_cb = handle_touch_up,
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| 		.touch_motion_cb = handle_touch_motion,
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| 	};
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| 	compositor_init(&compositor);
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| 
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| 	state.renderer = wlr_gles2_renderer_init();
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| 	state.cat_texture = wlr_render_surface_init(state.renderer);
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| 	wlr_surface_attach_pixels(state.cat_texture, GL_RGBA,
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| 		cat_tex.width, cat_tex.width, cat_tex.height, cat_tex.pixel_data);
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| 
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| 	compositor_run(&compositor);
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| 
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| 	wlr_surface_destroy(state.cat_texture);
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| 	wlr_renderer_destroy(state.renderer);
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| }
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