mirror of
				https://gitlab.freedesktop.org/wlroots/wlroots.git
				synced 2025-11-03 09:01:40 -05:00 
			
		
		
		
	
		
			
				
	
	
		
			282 lines
		
	
	
	
		
			8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			282 lines
		
	
	
	
		
			8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include <assert.h>
 | 
						|
#include <GLES2/gl2.h>
 | 
						|
#include <GLES2/gl2ext.h>
 | 
						|
#include <stdint.h>
 | 
						|
#include <stdlib.h>
 | 
						|
#include <wayland-server-protocol.h>
 | 
						|
#include <wayland-util.h>
 | 
						|
#include <wlr/backend.h>
 | 
						|
#include <wlr/render.h>
 | 
						|
#include <wlr/render/egl.h>
 | 
						|
#include <wlr/render/interface.h>
 | 
						|
#include <wlr/render/matrix.h>
 | 
						|
#include <wlr/util/log.h>
 | 
						|
#include "render/gles2.h"
 | 
						|
#include "glapi.h"
 | 
						|
#include "util/defs.h"
 | 
						|
 | 
						|
struct shaders shaders;
 | 
						|
 | 
						|
static bool compile_shader(GLuint type, const GLchar *src, GLuint *shader) {
 | 
						|
	*shader = GL_CALL(glCreateShader(type));
 | 
						|
	int len = strlen(src);
 | 
						|
	GL_CALL(glShaderSource(*shader, 1, &src, &len));
 | 
						|
	GL_CALL(glCompileShader(*shader));
 | 
						|
	GLint success;
 | 
						|
	GL_CALL(glGetShaderiv(*shader, GL_COMPILE_STATUS, &success));
 | 
						|
	if (success == GL_FALSE) {
 | 
						|
		GLint loglen;
 | 
						|
		GL_CALL(glGetShaderiv(*shader, GL_INFO_LOG_LENGTH, &loglen));
 | 
						|
		GLchar msg[loglen];
 | 
						|
		GL_CALL(glGetShaderInfoLog(*shader, loglen, &loglen, msg));
 | 
						|
		wlr_log(L_ERROR, "Shader compilation failed");
 | 
						|
		wlr_log(L_ERROR, "%s", msg);
 | 
						|
		glDeleteShader(*shader);
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
static bool compile_program(const GLchar *vert_src,
 | 
						|
		const GLchar *frag_src, GLuint *program) {
 | 
						|
	GLuint vertex, fragment;
 | 
						|
	if (!compile_shader(GL_VERTEX_SHADER, vert_src, &vertex)) {
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	if (!compile_shader(GL_FRAGMENT_SHADER, frag_src, &fragment)) {
 | 
						|
		glDeleteShader(vertex);
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	*program = GL_CALL(glCreateProgram());
 | 
						|
	GL_CALL(glAttachShader(*program, vertex));
 | 
						|
	GL_CALL(glAttachShader(*program, fragment));
 | 
						|
	GL_CALL(glLinkProgram(*program));
 | 
						|
	GLint success;
 | 
						|
	GL_CALL(glGetProgramiv(*program, GL_LINK_STATUS, &success));
 | 
						|
	if (success == GL_FALSE) {
 | 
						|
		GLint loglen;
 | 
						|
		GL_CALL(glGetProgramiv(*program, GL_INFO_LOG_LENGTH, &loglen));
 | 
						|
		GLchar msg[loglen];
 | 
						|
		GL_CALL(glGetProgramInfoLog(*program, loglen, &loglen, msg));
 | 
						|
		wlr_log(L_ERROR, "Program link failed");
 | 
						|
		wlr_log(L_ERROR, "%s", msg);
 | 
						|
		glDeleteProgram(*program);
 | 
						|
		glDeleteShader(vertex);
 | 
						|
		glDeleteShader(fragment);
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	glDetachShader(*program, vertex);
 | 
						|
	glDetachShader(*program, fragment);
 | 
						|
	glDeleteShader(vertex);
 | 
						|
	glDeleteShader(fragment);
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
static void init_default_shaders() {
 | 
						|
	if (shaders.initialized) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	if (!compile_program(vertex_src, fragment_src_rgba, &shaders.rgba)) {
 | 
						|
		goto error;
 | 
						|
	}
 | 
						|
	if (!compile_program(vertex_src, fragment_src_rgbx, &shaders.rgbx)) {
 | 
						|
		goto error;
 | 
						|
	}
 | 
						|
	if (!compile_program(quad_vertex_src, quad_fragment_src, &shaders.quad)) {
 | 
						|
		goto error;
 | 
						|
	}
 | 
						|
	if (!compile_program(quad_vertex_src, ellipse_fragment_src, &shaders.ellipse)) {
 | 
						|
		goto error;
 | 
						|
	}
 | 
						|
	if (glEGLImageTargetTexture2DOES) {
 | 
						|
		if (!compile_program(quad_vertex_src, fragment_src_external, &shaders.external)) {
 | 
						|
			goto error;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	wlr_log(L_DEBUG, "Compiled default shaders");
 | 
						|
	shaders.initialized = true;
 | 
						|
	return;
 | 
						|
error:
 | 
						|
	wlr_log(L_ERROR, "Failed to set up default shaders!");
 | 
						|
}
 | 
						|
 | 
						|
static void init_globals() {
 | 
						|
	init_default_shaders();
 | 
						|
}
 | 
						|
 | 
						|
static void wlr_gles2_begin(struct wlr_renderer *wlr_renderer,
 | 
						|
		struct wlr_output *output) {
 | 
						|
	GL_CALL(glViewport(0, 0, output->width, output->height));
 | 
						|
 | 
						|
	// enable transparency
 | 
						|
	GL_CALL(glEnable(GL_BLEND));
 | 
						|
	GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
 | 
						|
 | 
						|
	// Note: maybe we should save output projection and remove some of the need
 | 
						|
	// for users to sling matricies themselves
 | 
						|
}
 | 
						|
 | 
						|
static void wlr_gles2_end(struct wlr_renderer *wlr_renderer) {
 | 
						|
	// no-op
 | 
						|
}
 | 
						|
 | 
						|
static void wlr_gles2_clear(struct wlr_renderer *wlr_renderer,
 | 
						|
		const float (*color)[4]) {
 | 
						|
	glClearColor((*color)[0], (*color)[1], (*color)[2], (*color)[3]);
 | 
						|
	glClear(GL_COLOR_BUFFER_BIT);
 | 
						|
}
 | 
						|
 | 
						|
static void wlr_gles2_scissor(struct wlr_renderer *wlr_renderer,
 | 
						|
		struct wlr_box *box) {
 | 
						|
	if (box != NULL) {
 | 
						|
		glScissor(box->x, box->y, box->width, box->height);
 | 
						|
		glEnable(GL_SCISSOR_TEST);
 | 
						|
	} else {
 | 
						|
		glDisable(GL_SCISSOR_TEST);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static struct wlr_texture *wlr_gles2_texture_create(
 | 
						|
		struct wlr_renderer *wlr_renderer) {
 | 
						|
	struct wlr_gles2_renderer *renderer =
 | 
						|
		(struct wlr_gles2_renderer *)wlr_renderer;
 | 
						|
	return gles2_texture_create(renderer->egl);
 | 
						|
}
 | 
						|
 | 
						|
static void draw_quad() {
 | 
						|
	GLfloat verts[] = {
 | 
						|
		1, 0, // top right
 | 
						|
		0, 0, // top left
 | 
						|
		1, 1, // bottom right
 | 
						|
		0, 1, // bottom left
 | 
						|
	};
 | 
						|
	GLfloat texcoord[] = {
 | 
						|
		1, 0, // top right
 | 
						|
		0, 0, // top left
 | 
						|
		1, 1, // bottom right
 | 
						|
		0, 1, // bottom left
 | 
						|
	};
 | 
						|
 | 
						|
	GL_CALL(glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, verts));
 | 
						|
	GL_CALL(glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, texcoord));
 | 
						|
 | 
						|
	GL_CALL(glEnableVertexAttribArray(0));
 | 
						|
	GL_CALL(glEnableVertexAttribArray(1));
 | 
						|
 | 
						|
	GL_CALL(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
 | 
						|
 | 
						|
	GL_CALL(glDisableVertexAttribArray(0));
 | 
						|
	GL_CALL(glDisableVertexAttribArray(1));
 | 
						|
}
 | 
						|
 | 
						|
static bool wlr_gles2_render_texture(struct wlr_renderer *wlr_renderer,
 | 
						|
		struct wlr_texture *texture, const float (*matrix)[16]) {
 | 
						|
	if (!texture || !texture->valid) {
 | 
						|
		wlr_log(L_ERROR, "attempt to render invalid texture");
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	wlr_texture_bind(texture);
 | 
						|
	GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, *matrix));
 | 
						|
	// TODO: source alpha from somewhere else I guess
 | 
						|
	GL_CALL(glUniform1f(2, 1.0f));
 | 
						|
	draw_quad();
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
static void wlr_gles2_render_quad(struct wlr_renderer *wlr_renderer,
 | 
						|
		const float (*color)[4], const float (*matrix)[16]) {
 | 
						|
	GL_CALL(glUseProgram(shaders.quad));
 | 
						|
	GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, *matrix));
 | 
						|
	GL_CALL(glUniform4f(1, (*color)[0], (*color)[1], (*color)[2], (*color)[3]));
 | 
						|
	draw_quad();
 | 
						|
}
 | 
						|
 | 
						|
static void wlr_gles2_render_ellipse(struct wlr_renderer *wlr_renderer,
 | 
						|
		const float (*color)[4], const float (*matrix)[16]) {
 | 
						|
	GL_CALL(glUseProgram(shaders.ellipse));
 | 
						|
	GL_CALL(glUniformMatrix4fv(0, 1, GL_TRUE, *matrix));
 | 
						|
	GL_CALL(glUniform4f(1, (*color)[0], (*color)[1], (*color)[2], (*color)[3]));
 | 
						|
	draw_quad();
 | 
						|
}
 | 
						|
 | 
						|
static const enum wl_shm_format *wlr_gles2_formats(
 | 
						|
		struct wlr_renderer *renderer, size_t *len) {
 | 
						|
	static enum wl_shm_format formats[] = {
 | 
						|
		WL_SHM_FORMAT_ARGB8888,
 | 
						|
		WL_SHM_FORMAT_XRGB8888,
 | 
						|
		WL_SHM_FORMAT_ABGR8888,
 | 
						|
		WL_SHM_FORMAT_XBGR8888,
 | 
						|
	};
 | 
						|
	*len = sizeof(formats) / sizeof(formats[0]);
 | 
						|
	return formats;
 | 
						|
}
 | 
						|
 | 
						|
static bool wlr_gles2_buffer_is_drm(struct wlr_renderer *wlr_renderer,
 | 
						|
		struct wl_resource *buffer) {
 | 
						|
	struct wlr_gles2_renderer *renderer =
 | 
						|
		(struct wlr_gles2_renderer *)wlr_renderer;
 | 
						|
	EGLint format;
 | 
						|
	return wlr_egl_query_buffer(renderer->egl, buffer,
 | 
						|
		EGL_TEXTURE_FORMAT, &format);
 | 
						|
}
 | 
						|
 | 
						|
static bool wlr_gles2_read_pixels(struct wlr_renderer *renderer,
 | 
						|
		enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width,
 | 
						|
		uint32_t height, uint32_t src_x, uint32_t src_y, uint32_t dst_x,
 | 
						|
		uint32_t dst_y, void *data) {
 | 
						|
	const struct pixel_format *fmt = gl_format_for_wl_format(wl_fmt);
 | 
						|
	if (fmt == NULL) {
 | 
						|
		wlr_log(L_ERROR, "Cannot read pixels: unsupported pixel format");
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	// Make sure any pending drawing is finished before we try to read it
 | 
						|
	glFinish();
 | 
						|
 | 
						|
	// Unfortunately GLES2 doesn't support GL_PACK_*, so we have to read
 | 
						|
	// the lines out row by row
 | 
						|
	unsigned char *p = data + dst_y * stride;
 | 
						|
	for (size_t i = src_y; i < src_y + height; ++i) {
 | 
						|
		glReadPixels(src_x, src_y + height - i - 1, width, 1, fmt->gl_format,
 | 
						|
			fmt->gl_type, p + i * stride + dst_x * fmt->bpp / 8);
 | 
						|
	}
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
static bool wlr_gles2_format_supported(struct wlr_renderer *r,
 | 
						|
		enum wl_shm_format wl_fmt) {
 | 
						|
	return gl_format_for_wl_format(wl_fmt);
 | 
						|
}
 | 
						|
 | 
						|
static struct wlr_renderer_impl wlr_renderer_impl = {
 | 
						|
	.begin = wlr_gles2_begin,
 | 
						|
	.end = wlr_gles2_end,
 | 
						|
	.clear = wlr_gles2_clear,
 | 
						|
	.scissor = wlr_gles2_scissor,
 | 
						|
	.texture_create = wlr_gles2_texture_create,
 | 
						|
	.render_with_matrix = wlr_gles2_render_texture,
 | 
						|
	.render_quad = wlr_gles2_render_quad,
 | 
						|
	.render_ellipse = wlr_gles2_render_ellipse,
 | 
						|
	.formats = wlr_gles2_formats,
 | 
						|
	.buffer_is_drm = wlr_gles2_buffer_is_drm,
 | 
						|
	.read_pixels = wlr_gles2_read_pixels,
 | 
						|
	.format_supported = wlr_gles2_format_supported,
 | 
						|
};
 | 
						|
 | 
						|
WLR_API
 | 
						|
struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_backend *backend) {
 | 
						|
	init_globals();
 | 
						|
	struct wlr_gles2_renderer *renderer;
 | 
						|
	if (!(renderer = calloc(1, sizeof(struct wlr_gles2_renderer)))) {
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
	wlr_renderer_init(&renderer->wlr_renderer, &wlr_renderer_impl);
 | 
						|
 | 
						|
	renderer->egl = wlr_backend_get_egl(backend);
 | 
						|
 | 
						|
	return &renderer->wlr_renderer;
 | 
						|
}
 |