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Instead of having separate getters for shm formats and DMA-BUF formats, use the same pattern as wlr_output_impl.get_primary_formats with a single function which takes buffer caps as input. |
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| .. | ||
| shaders | ||
| meson.build | ||
| pass.c | ||
| pixel_format.c | ||
| renderer.c | ||
| texture.c | ||