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				We'll use this function from wlr_shm too. Add some assertions, use int32_t (since the wire protocol uses that, and we don't want to use 16-bit integers on exotic systems) and switch the stride check to be overflow-safe.  | 
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| .. | ||
| shaders | ||
| meson.build | ||
| pixel_format.c | ||
| renderer.c | ||
| texture.c | ||